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Cut Hokage
Posts : 126 Join date : 2010-12-16
| Subject: Cut (done) Thu Feb 03, 2011 11:12 am | |
| General InformationName: Cut Nickname/Alias:The man of many faces Age: 16 Gender:Male Looks: Jiro Path - Spoiler:
Uchiha in heart, Uchiha in mind, and, once again, Uchiha in body. As Jiro had first stripped himself of his identity, in order to hide, he now aimed to do the exact opposite. The young boy has grown quite a bit in two long, difficult years. He has maintained his lithe and thin appearance, but his body has almost filled out completely with powerful muscles. Jiro supports a broad set of shoulders with a thin waist. Perhaps the new most striking features about his body are the new tattoos that run along his back and left arm and another tattoo that appears at the base of his neck. The first tattoo forms the appearance of a dragon, crossing and twisting over his abdomen and arm. That tattoo on the back of his neck is a circle which supports the kanji for "Fire" within its borders. Jiro now rises to an even 5'7" at 150 pounds of pure muscle.
During this period of growth, Jiro's face and features have certainly changed. His chin now forms a more well defined, slopping jawline and his face has become slightly less gaunt. Jiro supports a somewhat thin nose and a dark set of eyes, that have changed from a light gray to a much darker, color-intensive gray. Jiro, removing the Fuuinjutsu that had changed his hair color, has now returned to his natural black. Jiro has cut his hair as well, leaving him a long set of bangs that run to about his jaw. The remainder of his hair comes to about the base of his neck and Jiro always, always puts it into a small, stubby ponytail with neutral colored band. Jiro's ears peak out from behind his hair because of the new separation.
Jiro has not changed his clothing from his Chuunin days. It is functional and familiar, and he has not desire to change that. His outfit primarily consists of a long, baggy pair of dark gray pants. For his upper body, Jiro wears a lighter black shirt that he maintained from his Genin dress. By altering his father's clothing, Jiro was able to construct a more fitting shirt. Atop the shirt Jiro wears a modified sort of vest with flaps to the side. It is a dark gray color with maroon colored flaps. Jiro also wears bandages on his forearms and his biceps. Around his waist, Jiro carries his headband. Of course, the headband is usually covered with bandages or with his shirt. Jiro does not wear shoes and, rather, has bandages around his feet.
Ryuuchi path - Spoiler:
Ryuuchi is of an average built, he is almost 6 feet tall and weighs about 158lb, so one can say he is tall and slim, Ryuuchi’s hair is blood red as well as his eyes when he is in control but this color changes when another personality takes over. Ryuuchi usually wears a black T-Shirt with a big, red 42 on it that looks like it was drawn by blood, over the T-shirt he wears a short sleeve black shirt with a red 564 over the pocket that is over the heart, his Otogakure headband is tied to his left arm. For bottoms Ryuuchi wears baggy black jeans, a black belt which buckle is a skull, army black boots and 3 chains hanging from his waist connecting from behind him to almost in front of him, the chains have tree different sizes and the largest almost reaches his right knee. Ryuuchi uses a black cross earring on his left ear and 7 black ring earrings, he also uses a black leather glove on his right hand and a black wristband on his left wrist with a skull picture on one side and a summoning seal on the other to summon his equipment quickly, also over the wristband he has several metal bracelets and finally he uses a black inverted cross over his chest, hanging from his neck with a black chain. Although it doesn’t look like it most of his clothing is made out of his scales so he can harden them and control them as he pleases.
Kyuusaisha Path - Spoiler:
At 6'2", Kyuusaisha Path towers over a lot of people. He is hazel skinned with dark eyes. He has long black hair that falls to his shoulders in dreads when not kept in the usual ponytail. Tied around his head is a forehead protector, proclaiming the Iwa symbol. His ninja uniform consists of a black, sleeveless shirt and black plants tucked into dark brown boots. Tied around his neck is a dark brown bandana that doubles as a tight mask that covers the bottom half of his face. He also wears dark brown gloves on his hands with a dark brown belt tied around his waist.
Ikioi Path - Spoiler:
At 5'9", 150 pounds, Ikioi Path is a skinny kid with olive complexion. He has light brown eyes that somewhat larger than the average set. On top of his head is long black hair that extends halfway down his back in a long braid. For his uniform, he wears a skin tight, black body suit that covers his arms and legs (made of breathable material, of course), which he'll strip down to for the sake of stealth. This suit is underneath underneath a white T-Shirt which is, in turn, underneath an olive green, sleeveless hoody (with a zipper) and a pair of olive green pants. On his feet his black ninja sandals. On his forehead are a pair of amber shaded goggles. Strapped around the middle of his upper legs are two black holsters to mainly carry his kunai and shuriken. Around his waist is a black belt that holds four pouches (two on each side of his waist).
Zeke Path - Spoiler:
Zeke Pathis of considerably dark complexion, being hazel skinned. He has black eyes and black hair. He keeps his hair short and tapered. He is somewhat tall, standing at 6'1, and is slim and lanky.
He always wears all-black attire. More specifically, he wear a short-sleeved t-shirt with a vest with pockets for extra gear, fingerless gloves, a long pair of pants, and shoes that leaves his toes exposed. He wears two weapon pouches, one strapped to the exterior of each thigh, and, like most ninjas of konoha, a head protector adorned with the Konoha leaf symbol.
Hebi Path - Spoiler:
At 6'0", Hebi Path is a somewhat tall individual. He is a dark skinned boy with dark brown hair. That dark brown hair comes all the way down to his shoulders in dreads. He is somewhat lanky, but is also wiry. He has a black-blue hitai-ate wrapped around his forehead to hide the Caged Bird seal on his forehead. The most notable feature is the one he lacks: the white-lavender eyes. Instead, he has a pair of brown orbs, which is accompanied by semi-permanent scowl on his face.
For his outfit, he wears a black pear of pants along with a black T-shirt. Strapped to each of his legs is a grey weapons pouch. Over his shirt is a reversible nylon hoody. Usually, the white side is on the outside, though he turns the jacket inside out to reveal the grey side if nesecary. His hands are wrapped in white tape, leaving only his fingers and thumbs bare. Personality:~Honor~ Cut has always had his own sense of honor. While it's not something he can openly explain to someone, he can say it simply as. "If I see something that I know is wrong. I will not hesiatate to put it to a stop." In general life he won't try and hold himself up above others like he is superior. Although he will when it comes to those who try and suppress others. He treats everyone he isn't familiar with, with curtisy and respect. He doesn't faulter in his descicions and stands by his word. Of course people tend to think less of him because of his leacherous ways. but despite that he still adholds to his ideals, even if it will make other believe less in him. ~Females~ He has his own thoughts about how to deal with girls. While he was raised to treat them with respect an honor. His mind cold be said to have been corrupted when he was younger. Like another well known shinobi hhe can be described as a "pervert". He can even be found at times just stalking in some strange positions peeping in on women in the hotspring. he has even described himself a master of peeping, to a level beyond that of the late great Jiraiya. But despite having this disgusting way about him, Cut will never have a women hurt or put into danger around him. He will protect them even at the cost of hsi own body He has even been described as saying that he shall never let another woman cry because of him. ~Combat~ Everyone tends to have another mind they go into when facing battle. Cut doesn't. It's not that he is expecting battle at any moment, but rather because his mind has been warped into always creating a combat situation in his mind. So he neer has to think as to what he should do, as he has probably already seen the scenario run through his mind. Cut has a tendency to be calm in a fight, though there is one man to whom he tends to lose his cool against. He never underestimates his opponent, nor does he overestimate himself. He isn't afraid to turn tail and run when the situation calls for it. He also never over uses his abilities. He'll even use some of the most basic nija techniques and equipment, instead of opting for a more flashier big technique. This is a by product of his Doujutsu, being that it is always expecting the unexpected in a battle. As such Cut never wants to waste chakra to do something that has absolutly no purpose. For example, If he is facing down a large group of ninja, he will opt for the most simpliest of things. He will cover himself and blind thier view with a plain smokebomb, then toss a series of Explosive tagged Kunai to the ground by them. Yes while there is a chance that not all of them will be effected by the blasts, it is less chakra consuming, then say launching a gigantic fireball at them. Cut even tends to laugh at those that do waste thier chakra to try and overpower others with massive jutsus Likes & Dislikes: likes women dislikes failure Catch Phrase: Clan InformationClan Name: Rinnegan - Transmigration Eye Kekkei Genkai: Rinnegan - Transmigration Eye Clan Symbol: Rinnegan is the blood inheritance limit of Rikudou Sennin (Six Realms Sage) and his descendants. Rikudou Sennin was viewed as the original shinobi and his Doujutsu was regarded as the most venerable of the three great Doujutsu. As the original shinobi it was said he created modern Ninjutsu. The Rinnegan was regarded as a god of creation when the world was racked with chaos and as a weapon of destruction which could return everything to nothingness. Usage of the Rinnegan was said to give the user mastery over all six forms of chakra nature manipulation. The true extent of the Rinnegan abilities are currently unknown. Rain orphan Nagato was an inheritor of the Doujutsu, and used it unconsciously when he was angry and afraid. He entered into a berserk state which allowed him to defeat a much stronger foe. It may be this same ability which allowed him to never lose a battle as "Pain," the leader of the Rain Village rebel faction and Akatsuki. Nagato in the guise of "Pain" also has the ability to control six different bodies, each of which acts as a "Realm". Nagato's ability to utilize these bodies probably gives rise to the "Transmigration" name. This is a cycle of reincarnation and rebirth seen in Hinduism and Buddhism. There are six states of rebirth in the cosmology, representing all the good and bad possibilities of life. Each of Rikudou Pain bodies acts as one of these states. The Realms are former corpses controlled by chakra receiving piercings placed into their bodies. Upon being taken over by Nagato and joining the Pain persona, the corpse will regain "life" and bear the Rinnegan. Each Realm has one area of mastery and utilizes that as their primary jutsu. It is unknown if this is a limitation of their original body, or a side effect of the method of control. It is also unclear if this body ability is unique to the Rinnegan or simply Nagato alone. Tendou, the Deva Realm is the body Pain uses the most. It once belonged to Nagato's friend Yahiko. This body has the ability to utilize Shinra Tensei, a jutsu capable of gravity manipulation. Nagato is able to donate some of his own life force to utilize a large scale version of this technique, which is capable of causing massive destruction. Chikushoudou, or the Animal Realm, is able to summon creatures and other individuals. After Nagato's original Animal body was killed by Jiraiya, Nagato reanimated a female corpse to become the new Animal Realm. Next is Ningendou, the Human Realm, a body which focuses more on Taijutsu. This Realm can also read the minds and remove the soul of enemies is grips. Jigokudou, the Hell Realm, is capable of utilizing a spectral hell figure capable of judging whether one if telling the truth or not. This figure can also remove the soul of the one it judges. Shuradou, or the Asura Realm, utilizes a ninja who heavily modified his body with technology. Asura is capable of unleashing missiles and laser-like blasts. Finally is Gakidou, the Hungry Ghost Realm, who uses sealing techniques to neutralize most any incoming attack, both natural and elemental. To use these various Realms, Nagato himself will transmit his chakra from a distance away. From this controller position, he can utilize the sensory information of each body, as each Rinnegan host will share the same vision. Meaning what one Realm views, all his other bodies also view, even if their vision is damaged. By increasing the number of Rinnegan host bodies on the battlefield, Nagato will thus increase the number of viewing angles and eliminate any potential blind spots. The Rinnegan also has the ability to see invisible barriers, allowing Pain to avoid walking into traps or tripping alarms. Clan Jutsu: Clan History: Pain Rank Information:Country: Kohona Village Rank:Hokage Skill Rank: S Skill InformationSkill Specialty:Main:Ninjustsu Sub:Fuunijutsu Elemental Affinity:Main:lighting Sub:Wind Statistics:Strength:50 Speed:120 Stamina:55 Agility:60 Endurance:50 Chakra Reserves:55 Chakra Control:55 Intelligence:35 Items/Weapons:- Spoiler:
Name: Detonation Tag Appearance:A normal looking paper bomb, but has blue ink instead of black. Rank: C Range: 20 meters, explosion is 20 foot area Special Abilities: Description: This tag has double the blast radius and damage potential as a normal exploding tag, but only two of these can be used per topic. Origin: After studying explosive notes, and other fuuinjutsu seals, he came up with this note, and passed it on to others.
Name: Spider Tag Appearance:A normal looking paper bomb, but has white ink instead of black, and a black tag instead of white. Rank: C Range: 20 meters, effects a 20 meter area Special Abilities: Description: This tag is an explosive note, but also has a very sticky liquid substance sealed into it. When it explodes, the liquid is spread throughout a twenty meter area, binding people in place. The liquid will then foam up, simply covering more of the victims and sticking them more. Origin: After studying explosive notes, and other fuuinjutsu seals, he came up with this note, and passed it on to others.
Name: Concussive Tag Appearance:A normal looking paper bomb, but has red ink instead of black. Rank: C Range: 20 meters, effects a 10 meter area Special Abilities: Description: This tag is an explosive note, but instead of trying to cause harm by fire and explosion, this one explodes very violently in a small area, creating a shockwave. The wave of energy released can knock people backwards, and is like getting hit by a sphere of concrete. Origin: After studying explosive notes, and other fuuinjutsu seals, he came up with this note, and passed it on to others.
Name: Timed Tag Appearance:A normal looking paper bomb, but has a black border around the edges. Rank: C Range: 20 meters, effects a 10 meter area Special Abilities: Description: This tag is an explosive note, and blows up exactly like one, but this one can be set up on a timer, so that it blows up one, two, or three posts after it is activated. Origin: After studying explosive notes, and other fuuinjutsu seals, he came up with this note, and passed it on to others.
Name: Inflame Tag Appearance:A normal looking paper bomb, but has a red border around it. Rank: C Range: 20 meters Special Abilities: Description: This tag is an explosive note, but instead of blowing up all at once, this explosive note sets fire to itself, and remains on fire for two posts afterwards. This will also set anything else that it is touching on fire, assuming that the material is flammable. Origin: After studying explosive notes, and other fuuinjutsu seals, he came up with this note, and passed it on to others.
Name: Anatomy Tag Appearance:A normal looking paper bomb, but has pink ink instead of black, and a black tag instead of white. Rank: B Range: 20 meters Special Abilities: Description: This tag is very special. Once this tag has been placed on a living creature, it maps out a blueprint of their Dna and genetic anomalies onto another scroll in the user's possession. To a skilled medical ninja, the scroll provides information on the kkgk of the victim. Origin: After studying explosive notes, and other fuuinjutsu seals, he came up with this note, and decided to try and make use of it in his new organization.
Name: Slime Tag Appearance:A normal looking paper bomb, but has green border around the edges, and green ink. Rank: B Range: 20 meters, effects a 30 meter area Special Abilities: Description: This tag is an explosive note, but also contains a strange green slime within it. This slime, when detonated and spread in a thirty meter area, slowly moves towards any chakra source, even the user's. The green chakra will sap a C ranked of chakra inside it from whoever it is touching, before reverting back into a seal. Origin: After studying explosive notes, and other fuuinjutsu seals, he came up with this note, and uses it willingly on anyone he sees fit.
Name: Cluster Tag Appearance:A normal looking paper bomb, but has a dark blue border around the edges. Rank: A Range: 20 meters, effects a 30 meter area Special Abilities: Description: This tag is an explosive note, but is way more powerful than a normal note. This note, upon activation, will burst into five pieces, and scatter in a circle area. The pieces each have the explosive power of one paperbomb, causing a large explosion. Origin: After studying explosive notes, and other fuuinjutsu seals, he came up with this note, and passed it on to others.
Name: Unmake Tag Appearance:A rather large section of paperbomb, that appears white in color, but with much more small writing on it, as the rite on it is far more complicated. Rank: A Range: 20 meters Special Abilities: Description: This tag is a very special note, that is able to sap the energy and chakra out of seals that are less in rank than it, effectively un-making them. Tis can destroy any B ranked or below seal. Origin: After studying explosive notes, and other fuuinjutsu seals, he came up with this note, so that he could prevent other fuuinjutsu from harming his team mates.
Name: Kai Tag Appearance:A normal looking paper bomb, but has a dark red border around the edges. Rank: A Range: 20 meters Special Abilities: Description: This tag is a note that acts in much the same way as kai, in that when it touches someone, the chakra is expelled into them, and it shocks their system, breaking them out of any genjutsu of A ranked or lower. Can only be used once per topic. Origin: After studying explosive notes, and other fuuinjutsu seals, he came up with this note so that he could get passed genjutsu users.
- Spoiler:
Name: Light Bomb Appearance:A small bomb, that resembles a smoke bomb, but it is white and has a powdery texture. Rank: D Range: 10 meters Special Abilities: Description: Causes a blinding light on contact, and will blind a person for one post. Origin: This was bought at a specialty weapons store.
Name: Boom Bomb Appearance:A slightly larger bomb than the smoke bomb, but looks rather similar to it in texture. It is the size of a tennis ball, and is tannish in color. Rank: D Range: 10 meters Special Abilities: Description: Causes a deafening sound blast on contact, and will deafen someone for one post. Origin: This was bought at a specialty shop.
Name: Combust Bomb Appearance:A slightly larger bomb than the smoke bomb, but looks rather similar to it in texture. It is the size of a tennis ball, and is red in color. Rank: C Range: 20 meters Special Abilities: Description: Causes a flammable mist to expel out in a twenty meter area, then a small detonation sets the mist ablaze. The mist burns very fast and hot, then ends. Can leave moderately sever burns. Origin: Cut made this bomb, because he likes weaponry, and it was a good way to end a fight quickly.
Name: Sting Bomb Appearance:A slightly larger bomb than the smoke bomb, but looks rather similar to it in texture. It is the size of a tennis ball, and is dark grey in color. Rank: C Range: 10 meters Special Abilities: Description: Contains hundreds of small rubber pellets that might break the skin when detonated. Just causes a lot of pain. Origin: Due to his honor code, Cut can't bring himself to kill women or children, but this would still hurt them without bloodshed.
Name: Porcelain Bomb Appearance:A bomb the size of a basketball, that is completely round and smooth, and is china white. Rank: B Range: 30 meters Special Abilities: Description: A large explosive note in the center causes the porcelain to shatter, and be sent flying at high speeds in a 360 degree area once detonated. Porcelain is very sharp and brittle, and slices skin very easily. Origin: One of Cut's crueler bombs, this brings a form of pain not most know to the battlefield.
Name: Dehydration Bomb Appearance:A slightly larger bomb, about the size of a basketball, that has many pores, in the pores are small seal tags. Rank: A Range: 10 meters Special Abilities: Description: This requires advanced fuuinjutsu knowledge to use, and takes an A ranks worth of chakra as well to use. Once activated, the multiple seal on the bomb start to suck in as a vacuum. This will suck in only the mixture of H2O, or water, severely dehydrating anything in the area, and sealing the water in the bomb, which can be expelled later. Anything that stays in the are for a whole post would be dead from dehydration. Origin: Water users bug Cut, because of the multitude of attack that they use, which cause his clan abilities to falter, so he made this bomb.
Name: MOAB Appearance:A huge bomb, the size of a modern house, that is covered in red bordered explosive notes, as well as being made out of them. Rank: A Range: 80 meters Special Abilities: Description: This bomb is simply put, a weapon of mass destruction. This bomb, coded in fuuinjutsu and seal knowledge designed to make the biggest explosion possible, causes a devastating explosion when set off. The explosion isn't very precise, so even a B ranked or higher defense is enough to save yourself. Origin: Cut loves explosions, so he was just thrilled to see how big of a boom this could give him.
Name: Bubble Bomb Appearance:A slightly larger bomb than the smoke bomb, but looks rather similar to it in texture. It is the size of a tennis ball, and is white and blue striped in color. Rank: A Range: 3 meters Special Abilities: Description: This bomb crafts a fuuinjutsu barrier around the area of impact, slowly dissolving the bomb over he course of two of the user's posts. This barrier can protect against several attacks, or two A ranked attacks. S ranked attacks break through it, only doing B ranked amount of damage. Living creatures bigger than a cat can walk in and out of the bubble at will. Origin: This is one of the few protective weapons that Cut carries, because it is the only thing that he deemed effective, because he made it himself.
Jutsus:Below Background Information History: (Your character's background story and life.) RP Sample: (A sample of your RP ability. Not required for Genin.)
Last edited by Cut on Thu Feb 03, 2011 3:25 pm; edited 7 times in total | |
| | | Cut Hokage
Posts : 126 Join date : 2010-12-16
| Subject: Re: Cut (done) Thu Feb 03, 2011 11:58 am | |
| Zeke Path Jutsu - Spoiler:
Name: Kaboom Generator Rank: - [Genin Level] Range: - Jutsu Type: Ninjutsu Elemental Affinity: Explosion - Baton Clan: None. Description: A dangerous and otherwise unusable technique, it allows the user to create explosions from his hands. Focusing his explosion chakra into his hands, he will circulate the chakra through his fingers, and have his fingers on either hands touch. This will cause a momentary explosion, powerful enough to sever skin or fingers/ears/whatever have you, and cause flammable substances to catch fire. This technique has been dubbed to dangerous for himself to use on his own, and thus he only uses it when he must, or when he has no other choice. At genin level this technique costs a C rank amount of chakra, and as he advances with his chakra control to chuunin, jounin, and eventual Kasaikage[as he dreams], it will become more potent.
One of the aformentioned ways of using this technique safely, is to keep the fingertips in contact with the palms of the user at all times when preforming this technique. This causes the user's explosion to go directly into his Explosive Muffler Seal, allowing him to have a sealed explosion with him on the fly.
Name: Explosive Muffler Rank: - [ Genin level] Range: - Jutsu Type: Fuuinjutsu Elemental Affinity: Explosion - Baton Clan: None. Description: Similar to fire sealing fuuinjutsu utilized by the leaf sennin and other elemental variants used by other shinobi, this technique allows the user to seal away explosions with his chakra. However, due to his low rank, it is not without limitations. Each seal may only carry 1 explosion in it at genin rank, and it may only hold seals that the user himself could produce. In other words, a genin cannot seal away a jounin or chuunin explosive, nor could he seal away a B rank explosion without draw backs. This is because that for a genin to seal away an explosion, he must exert the same amount of chakra that would be used to create it if he himself was making it. Sealed away explosions may be released at will, however taking a C rank cost of chakra with the unsealing. This fuuinjutsu is drawn on the palms of Tenshoku in tan ink, with the kanji for "Baton".
Name: Explosive Packaging Rank: C Range: - Jutsu Type: Fuuinjutsu Elemental Affinity: Explosion - Baton Clan: None. Description: An explosive fuuinjutsu technique, it takes the fundlementals of Kaboom Generator and Explosive Muffling into a single technique, however stylized different. Focusing his explosive chakra into his finger tips, he will bridge them onto his palm, folding them down as if making a fist. This allows him to take an explosion sealed within his palm's Baton seal, and apply it onto an object. This object will then release the seal in 1 of two methods; either being hit, which is commonly used for projectiles and weapons, or when the user commands it to, which is common for when the seal is placed on a living target.
Name: Explosion Seal (lvl 1) Rank: C Range:Close(0-5meters) Jutsu Type: Ninjutsu Elemental Affinity: Explosion(Baton) Clan: Cut Description: Via touch with the palm, and applied pressure, one can create a replica of an explosion tag with a seal formed of chakra. This make the surface touched act as if it were infact an explosion tag (not the entire object, just the part the seal was applied to) The explosion as a result is about half the strength of a standard issue explosion tag. It is stationary an needs to be activated via a 'release' or powerful contact with another solid object of fire. If the seal is however broken or placed on unsteady 'land' such as water or sand, it will most likely be broken before any sort of activation can take place.
Name: Explosion Seal (lvl 2) Rank: B Range: Medium(5-10meters) Jutsu Type: Ninjutsu Elemental Affinity: Explosion(Baton) Clan: Cut Description:Via touch with the palm and applied pressure, one can create a replica of an explosion tag with a seal formed of chakra within a 10meter area. This makes the definant surface ( the surface must be defined in the RP and must have some physical connection with the surface that is touched) equivalent to and act as if it were infact an explosion tag. This is possible as the seal is set, and transmitted along physical paths via chakra to the next destination where the seal settled. The resulting explosion is aobut the same strength as a standard issue explosion tag. It is stationary an needs to be activated via a 'release' or powerful contact with another solid object of fire. If the seal is however broken or placed on unsteady 'land' such as water or sand, it will most likely be broken before any sort of activation can take place.
Name: Thousands Explosion Seal Rank: A Range: Close(0-5meters) Jutsu Type: Ninjutsu Elemental Affinity: Explosion(Baton) Clan: Cut Description: Via touch with the palm and applied pressure, one can create a giant replica of an explosion tag. One needs a surface at least 10x30ft to perform the enlarged seal, and the user must stay at the center to shape the chakra into the complete seal for a single posts time in order to complete this technique. The explosion is said to be 100x stronger then the average standard issue explosive tag, and to all caught in the radius of the blast, is considered fatal. Unlike standard issue tags of the sort, the explosion of this seal can only be triggered via release of the individual who set it. Physical disturbance and fire will not afflict the seal once it has been placed. Any disturbance during the placing of this seal however will result in the failure of the seal's completion.
Name: Blacken Earth Transmutation (lvl 1) Rank: C Range: Close(0-5meters) Jutsu Type: Ninjutsu Elemental Affinity: Explosion(Baton) Clan: Cut Description: The user, via physical contact with any form of earth, mineral, of metal compound can trasmute the substance strickly into a dust like mixture of charcoal, sulfer, and KNO3. Only about three cubic gallons of this substance can be created at a time in this way. It can then be manipulated as if it were an 'earth' element or by any compound of the 'earth' element (including most respective advanced elements). If wet, this powder like compound will be reduced to mud, and cannot be manipulated in this way, or any way rather, unless first dried. Wet material cannot be used for such a transformation. It is very combustable and is to be considered flamable when dry.
Name: Blacken Earth Transmutation (lvl 2) Rank: B Range: Close(0-5meters) Jutsu Type: Ninjutsu Elemental Affinity: Explosion(Baton) Clan:Cut Description: The user, via physical contact with any form of earth, mineral, of metal compound can trasmute the substance strickly into a dust like mixture of charcoal, sulfer, and KNO3. About fifthteen cubic gallons of this substance can be created at a time in this way. It can then be manipulated as if it were an 'earth' element or by any compound of the 'earth' element (including most respective advanced elements). If wet, this powder like compound will be reduced to mud, and cannot be manipulated in this way, or any way rather, unless first dried. Wet material cannot be used for such a transformation. It is very combustable and is to be considered flamable when dry.
Name: Blacken Earth Transmutation (lvl 3) Rank: A Range: Multiranged(0-30meters) Jutsu Type: Ninjutsu Elemental Affinity: Explosion(Baton) Clan: cut Description: The user can with any form of earth, mineral, of metal compound can trasmute the substance strickly into a dust like mixture of charcoal, sulfer, and KNO3 via touch or near by sources. About thirty cubic gallons of this substance can be created at a time in this way. It can then be manipulated as if it were an 'earth' element or by any compound of the 'earth' element (including most respective advanced elements). If wet, this powder like compound will be reduced to mud, and cannot be manipulated in this way, or any way rather, unless first dried. Wet material cannot be used for such a transformation. It is very combustable and is to be considered flamable when dry.
Name: Friction Mastery (lvl 1) Rank: C Range: Jutsu Type: Ninjutsu Elemental Affinity: Explosion(Baton) Clan: Cut Description: With the first level of Friction Mastery, it is possible for the user to increase and decrease friction within a six inch radius of the users own body, limiting it to very close range, in most cases via touch, or in range of clothing, kunai or small weapons. Though it is possible to create 'fire' via intensifying friction on a combustable object, it is however impossible to manipulate it without a fire jutsu. Bodies of fluids, strictly liquid based, are impossible to manipulate with friction as even in high intensities friction situations, water and many substances like it simply cannot generate enough heat to force evaporation or any such reactions. Lightning can be created and is properly manipulated (via jutsu) used in this way.
Name: Friction Mastery (lvl 2) Rank: B Range: Medium Range (0~10m) Jutsu Type: Ninjutsu Elemental Affinity: Explosion(Baton) Clan: Cut Description: With the second level of Friction Mastery, it is possible for the user to increase and decrease friction within a ten meter radius of the useres body, making it possible to effect whole objects for brief periods to time. Though it is possible to create 'fire' via intensifying friction on a combustable object, it is however impossible to manipulate it without a fire jutsu. Bodies of fluids, strictly liquid based, are impossible to manipulate with friction as even in high intensities friction situations, water and many substances like it simply cannot generate enough heat to force evaporation or any such reactions. Lightning can be created and is properly manipulated (via jutsu) used in this way.
Name: Friction Mastery (lvl 3) Rank: A Range: Multiranged(0~40m) Jutsu Type: Ninjutsu Elemental Affinity: Explosion(Baton) Clan: Cut Description: With the third level of the Friction Mastery, it is possible for the user to increase and decrease friction within seeing distance of the user, making it possible to effect whole areas for brief periods of time. Though it is possible to create 'fire' via intensifying friction on a combustable object, it is however impossible to manipulate it without a fire jutsu. Bodies of fluids, strictly liquid based, are impossible to manipulate with friction as even in high intensities friction situations, water and many substances like it simply cannot generate enough heat to force evaporation or any such reactions. Lightning can be created and is properly manipulated (via jutsu) used in this way.
Name: Craftsmen Summoning technique Rank: C Range: Supplementary Jutsu Type: Ninjutsu Elemental Affinity: N/A Clan: Cut Description: Requires six hand signs. Just like the normal 'summoning' technique except considerably weaker simply because it can only summon inanimate objects. Given it's name because i's original use was to give people the ability to conveniently summon tools to without having to carry them about. This way, large scrolls aren't necessary, a small sample of blood and a flat surface just as they would with a normal summoning jutsu. Seeing as though the contract can't be physically signed, the object of choice must have a specific seal placed upon it in the blood of the user to create the spiritual bond.
Name: Tag Malfunction Rank: C Range: Multiranged(0~30m) Jutsu Type: Ninjutsu Elemental Affinity: N/A Clan: Cut Description: Requires three hand signs. Using the masetery and experience of use of explosive tags, one can activate any sort of standard issue explosive tag, even those of the opponents. In this way it is possible to cause any given exposed tag to explode prematurly. It is also possible to extinguish a tag in this way. Exinguished tags will be considered neutralized and no longer work and when attempted to 'activate' will simply fizzle out. However in order to extinguish a tag, one must come in physical contact with the tag itself.Seals ~ Fuuinjutsu
Name: Chakra Giin - Chakra Seal Rank: C Range: Supplementary Jutsu Type: Fuuinjutsu Elemental Affinity: - Clan: - Description: This is a seal used by Reizo Nara. He first begins by drawing a decorative seal on the area he wishes to seal the chakra into. Then, he will place his hand on the seal, and send his chakra into it, storing 25% of his total chakra into that one seal. This seal can go on weapons, or even himself. He has this seal on his left shoulder-blade. He is able to unlock it with a single hand sign, and a small amount of chakra.
Name: Jibaku Giin - Explosion Seal Rank: C Range: (5m ~ 10m) Jutsu Type: Fuuinjutsu Elemental Affinity: n/a
Description: This is a technique utilized by Reizo Nara. Reizo has placed this seal on his right palm, so it can be transferred from himself to another person with ease. The seal is the Rezio's "Blood Explosion Seal", a technique Rezio is very fond of. He must use chakra to place this seal on his opponent, by either touch, or projection. He can project this seal over quite a distance, about 10m at the moment. This seal is then triggered, causing a small explosion. This explosion is capable of causing a good bit of damage, however.
Name: Shikoku Fuuin - Finger Engraving Seal Rank: C Range: (0m ~ 5m) Jutsu Type: Fuuinjutsu Elemental Affinity: - Clan: - Description: A simple fuuinjutsu used by Reizo Nara. He must first do a few quick handsigns, and his right index finger will glow with a light blue tint. He will then begin to scribble this seal upon the designated area, which will cause it to be engraved on the surface. This means this seal will be almost perminant, unable to be washed away easily.
Name: Eikoudan Fuda - Tracer Tag Rank: E Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Jutsu Type: Fuuinjutsu Elemental Affinity: n/a
Description: a Fuuinjutsu technique where a seal is placed upon a piece of paper. The seal creates an effect upon the paper that causes an explosive flare to shoot high into the air to signal ones position. Though these tags may be used as distraction during combat their real use shines during reconnaissance missions. These seals can be made in the field, but are more commonly bought by or given to ninjas as equipment, like kunai and shuriken.
Name: Bakuretsufuu - Detonation Seal Rank: D Range: n/a Jutsu Type: Fuuinjutsu Elemental Affinity: n/a Effect: A Fuuinjutsu (sealing technique) where a seal is placed upon a piece of paper, creating an effect upon the paper that causes an explosion. These seals can be made in the field, but are more commonly bought by or given to ninjas as equipment, like kunai and shuriken.
Name: Raika Fuda - Flash Tag Rank: D Range: Close (0m ~ 5m), Mid (5m ~ 10m) Jutsu Type: Fuuinjutsu Elemental Affinity: n/a
Description: a Fuuinjutsu technique where a seal is placed upon a piece of paper. The seal creates an effect upon the paper that causes an explosive flash of light that is designed to blind or impair an enemy. Using different minerals in the ink used to create the tag can change the color of the flash. These seals can be made in the field, but are more commonly bought by or given to ninjas as equipment, like kunai and shuriken.
Name: Jibaku Fuda: Yosu - Exploding Tag: Cease Rank: D Range: Touch Jutsu Type: Fuuinjutsu Elemental Affinity: n/a
Description: a Fuuinjutsu technique utilizing explosive notes. After grabbing an already activated explosive tag, the user of this technique will use a circulation of chakra between two fingers to counteract the seal and cause the explosive reaction to not occur.
Name: Jibaku Fuda: Enkaku Kassei - Exploding Tag: Distance Activate Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Jutsu Type: Fuuinjutsu Elemental Affinity: n/a
Description: a Fuuinjutsu technique utilizing explosive notes. Utilizing chakra, the user is able to activate the explosion mechanism of a distant exploding tag by merely looking at the tag. Though this method does require more chakra then the normal method, it does free up hands to form seals for a different technique.
Name: Jibaku Fuda: Enkakusosa Itte - Exploding Tag: Remote Control Method Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Jutsu Type: Fuuinjutsu Elemental Affinity: n/a
Description: a Fuuinjutsu technique utilizing explosive notes and immense chakra control. After placing predetermined explosive tags in an array, the user will force chakra through the ground or a wire. After a source of chakra, other then their own, comes in proximity to the notes the user can then activate any or all of the array to successful trap the target in a massive explosion.
Ikioi Path - Spoiler:
Atgyou [Heat Seeker] Rank: [Genin Level] Range: 15m Jutsu Type: Supplementary Clan: Elemental Affinity: - Description: The first of the Kemuri Clan's lineage is within their DNA. Within their lineage, they are able to sense heat to various degrees. They are able to use their Chakra-Sensing abilities to also sense the movement in molecules and other particles in any given mass. This does not mean they an sense real movement, more like a heat-sense. They can feel temperatures from other locations as easily as an experienced Chakra-Seeker is able to seek out other people's Chakra. They can sense it through other objects such as walls and barriers. There are different levels of this ability that can be improved through training. Below are the lists of levels and the temperatures that they can sense certain bodies of heat through. At Ikioi's level, she is able to sense things from 0°C to 100°C within 15 meters of herself.
Katohinote [Crossing Fire] Rank: - Range: - Jutsu Type: Kekke Genkai Clan: Elemental Affinity: Plasma Description: This is one of the mutations in the Kemuri Clan's Chakra System, the innate Kekke Genkai of the Kemuri that set's their Element. Though they have encoded the Fire Element into their Jutsu Arsenal for countless generations, other outside sources have affected their Chakra System, making them, not the greatest Fire Clan ever, but a variant of it. With any Advanced or Combination Element they possess, it's always one that derives from the Fire Element, and another. For example, Kemuri Kazan's Element was the Magma Element, derived from the combination of the Fire and Earth Elements. Kemuri Ikioi has been born with the Plasma Element, a combination of the Fire and Lightning Elements.
[.| P U R T O N :-: P L A S M A . R E L E A S E |.]
Purton [Plasma Release] Rank: [Genin Level] Range: - Jutsu Type: Skill Clan: Elemental Affinity: Plasma Description: Purton no Jutsu is the act of utilizing the Plasma Element. This allows the user to change the Chakra they can wield into plasma, allowing them to heat up their own body, or add a Plasma Elemental Supplement to any of their Jutsu. Ikioi is able to utilize this in her usage over the Plasma Element, allowing her to cast Plasma Elemental Jutsu. Ikioi's body is able to take the heat and physical presence of plasma for up to 10 seconds before it starts burning her. Her Plasma looks like electric blue slime.
Puratama [Plasma Projectiles] Rank: C Range: 15m Jutsu Type: Ninjutsu Clan: - Elemental Affinity: Plasma Description: Purtama is a long distance Ninjutsu that Ikioi uses when the opponent decides to get some distance from her. When Ikioi has made the three hand seals, she is able to focus Plasma Chakra to either her mouth or to any weapon she has on her, or even to her fingers to forge projectiles of plasma. When she focuses the Chakra to her mouth, she can expel a wad of plasma about as large as her mouth can store. This wad is quicker if it's smaller, but goes a longer distance if it's bigger. When making a projectile out of a weapon, Ikioi simply coats the projectile with Plasma Chakra. It can superheat the air around it, and any cuts it would make would be instantly heated shut, preventing too much damage, but very serious burns. As a normal projectile, Ikioi likes to make about 4 senbon for each hand out of Plasma, and throw them. All Plasma Chakra used with any of these methods would dissipate after traveling either 30 meters or untouched for 5 seconds.
Purakudon [Plasma Bomb] Rank: C Range: 10m Jutsu Type: Ninjutsu Clan: - Elemental Affinity: Plasma Description: Purkadon is a very much stronger version of Purtama. It is meant for assassinations and catching the opponent off guard by setting traps. Ikioi will make the appropriate hand seals, and concentrate Plasma Chakra to her palms as a wad of plasma. It will stick together and onto a surface, like rock or something. While it is stuck onto something, it doesn't burn, as all the heated plasma is on the inside waiting to burst. From either a certain distance gained or by making the appropriate hand seal, Ikioi can activate the Chakra stored within it to burst into an explosion of Plasma Chakra in a 10 meter radius. The side effects of being attacked by plasma will ensue, such as very deep burns and disorientation. This takes her some more Chakra than it does to make a Purtama wad from her mouth.
Purazusha [Plasma Spray] Rank: C Range: 10m Jutsu Type: Ninjutsu Clan: - Elemental Affinity: Plasma Description: Purazusha is a long ranged attack that Ikioi utilizes. By making the five hand seals, Ikioi will focus Plasma Chakra to her lungs and shoot out plasma at the enemy. It can vary between something like a misty water jet to a concentrated spray of plasma going outward in chunks. Depending on how intense Ikioi wishes, it varies on Chakra costs. She is able to send out watery and misty jets of plasma without utilizing her hand as a medium for concentrating the outgoing Chakra. While she uses her hand, she is able to refine the Plasma Chakra into a more solid shape such as a more concentrated form, sending out wads of plasma along with the spray. She is able to keep this Jutsu up for about 5 seconds.
Purazma Muchi [Plasma Whip] Rank: C Range: 7.5m Jutsu Type: Ninjutsu Clan: - Elemental Affinity: Plasma Description: Purazma Muchi is possibly Ikioi's favorite Jutsu to utilize. By stringing about four hand seals, Ikioi will either focus Chakra to either of her palms in the form of a 10 foot whip, or put her palm facing up to the sky, and breathing out a small stream of Plasma, taking the form of a whip. The latter is simply for her to show off, as the Kemuri Clan are proud of their art. When she has the whip, it is able to extend up to five meters by donating small amounts of Chakra and that plasma aren't bound to the mass limitations of solids, liquids or gases. She is able to swat away incoming projectiles with a superheated slash from her whip as long as she is able to. When whipping an opponent, they will not only feel the sting of being whipped, but they will also feel a very hot burn, as plasma is the hottest Element there is. The scars can vary from simple heated parts of skin to burns through the skin and onto the muscles depending on how long the whip has been on contact with the opponent. She is not able to keep this Jutsu up for a long time, otherwise it will start to burn her hands and she will have to call off the Jutsu. She is able to keep the whip for about [2 Posts] without it burning her too badly.
Name: Tri Force Cannon Rank: B Range: Eleven to Forty meters. Jutsu Type: Ninjutsu Elemental Affinity: Plasma Clan: - Description: By Forming a triangle with his has hands and focusing the chakra into the center of the “triangle” a small ball of plasma will form and begin to increase in size until it’s the size of a marble. Once this has happened it will launch from the triangle and increase in size to large proportions almost ten feet wide and launch at high speeds at the target. Once it hits something a the plasma will all spread out and create a crater in the earth or if it hits the human body, the limb will be burned to ash and the body burned beyond recognition. The heat from the ball of plasma upon
Name: Plasma Blast Rank: B Range: Zero to Ten feet. Jutsu Type: Ninjutsu Elemental Affinity: Plasma Clan: - Description: Creating a Small ball of Plasma about the size of a Basketball, Toshiro will hold his hand out and can launch these plasma balls at high speeds and in rapid sucsession in order to send a barrage of Plasma at his opponent. If one were to be hit by the plasma it would completely burn the area of impact and sear nerves and the circulatory system, boiling blood. The heat from the orb near his hands can burn his skin though.
Name: Special Plasma Cannon. Rank: A Range: One to Thirty meters. Jutsu Type: Ninjutsu Elemental Affinity: Plasma Clan: - Description: Special Plasma Cannon is a technique which Toshiro uses to perform quick kills that are quick and precise. Focusing chakra into both of his fingers he will make plasma jump between his fingers, burning them and causing a chain reaction. This chain reaction will move to the finger tips. Once aimed Toshiro will launch a stream of high speed Plasma which makes no sound, and it will go straight through the body, burning the entrance and everything inside of the area of impact. A lethal hit in most cases. Though people are alerted to a crackling noise like electricity.
Name: Plasma Tracker Cannon Rank: A Range: With in Sight. Jutsu Type: Ninjutsu Elemental Affinity: Plasma Clan: - Description: Focusing on the Plasma ball that is formed in front of him. He can launch it at the opponent and it will zoom towards them. If it misses, Toshiro only needs to place his index and middle finger together and move it to the right and direct the ball of plasma back to the opponent. This can go an for minutes with some chakra stress but Toshiro will not be able to do anything else while controlling the Plasma ball. If this plasma ball would hit it would explode in a large orb of Plasma and singe the body of the opponent.
Kyuusaisha Path - Spoiler:
Name: The Taihou Bloodline :: Art of Bullet-Shooting Rank: - [Genin Level] Range: LongRange [Max 15m] Jutsu Type: Ninjutsu Elemental Affinity: - Clan: Kyuusaisha
Description: In Depth wrote: While the Taihou Bloodline is easily explained in a paragraph or two, taking a more indepth look at the Taihou Bloodline helps further the understanding of it's true complexity and what it truly offers. First, let's look at the blood composition, composed of all the natural plasmas and blood cells of normal blood, Kyuusaisha blood is also imbued with natural minerals and combustible catalysts, and natural magnetic metals which eventually make up the physical bullet. The additional iron that is introduced is binded to hemoglobin via it's already natural affinity to iron when it reverse binds oxygen to the iron already present. This iron increases oxygen supply to all body parts enhancing the endurance level of muscles and the brain under stressful situations. This also helps to counteract when there is bloodloss intentional or not. Once the hemoglobin become deoxygenated is when the Taihou bloodline takes effect. The Taihou bloodline, although construed by Ryu, also follows the guidelines of nature and self-preservation and only acceses veins instead of arteries. This proves useful in filtering dead or dying hemoglobin by utilizing them to solidify the projectiles used by the Kyuusaisha. However due to the limited amount of iron the body can hold other metals ranging from cobalt to cadmium into the bullets. Even this though would not be enough. The solution? Evolution. The body evolves over time and builds immunities to certain poisons, gases, and yes even metals. During the original creation of this technique, iron intoxication and even hemochromatosis were large risks when consuming iron and other metals of the sort. In order to counteract, the at the time, managable intakes of these metals the body increased it's production of transferrin. "Transferrin is a blood plasma protein for iron ion delivery that, in humans, is encoded by the TF gene.[1] Transferrin is a glycoprotein that binds iron very tightly but reversibly. Although iron bound to transferrin is less than 0.1% (4 mg) of the total body iron, it is the most important iron pool, with the highest rate of turnover (25 mg/24 h). Transferrin has a molecular weight of around 80 kiloDaltons and contains 2 specific high-affinity Fe(III) binding sites. The affinity of transferrin for Fe(III) is extremely high (1023 M-1 at pH 7.4)[citation needed] but decreases progressively with decreasing pH below neutrality."(-wikipedia.) So as the amount of iron and other such metals increased in quantity so did the amount of transferrin to deal with the iron and prevent such diseases as iron intoxication and hemochromatosis. Delving even deeper into the Cardiovascular system, the high content of minerals also stimulates something else...Haematopoiesis, the production of blood. As children nearly every bone in the body performs the actions of Haematopoiesis, however as we grow older this process is limited to only the larger bones. Due to the high content of minerals and the nutrients those minerals provide, this process is prolonged in all of the bones putting out a higher blood content for the Kyuusaisha, in turn granting them more room for growth. However with prolonged Haematopoiesis, it produces more and more defective blood cells and those in turn cause multipotent cells to turn into myeloid progenitors, or more specifically macrophage and create adaptive immunity. This creates a monumental probelm for the Kyuusaisha. With the reduction of innate immunity and the increase of adaptive immunity, the immunization process has no memory. Simply put, there are no vaccinations or immunizations that will work on a Kyuusaisha. There bodies adapt to whatever disease is present and fight it to the best of it's ability, if it succeeds then great, but instead of how a normal body would react and memorize how it defeated the disease it instantly moves on to the next problem at hand forgetting the previous disease and how it was defeated. This also causes serious diagnosis problems for injuries and ailements for medical shinobi trying to heal a Kyuusaisha, because the body can and will combat the disease in various ways each time giving different syptoms. However in return for this great downfall the Kyuusaisha earn a small shred of hope. With a higher adaptive immunity the body has a better chance of fighting off poisons and recently introduced viruses or bacteria rendering infection and bacterial sicknesses virtually eradicated within their system. With the increase of myeloid progenitors also comes with an increase in megakaryocytes resulting in a higher platelet count. These platelets are often drawn to the opened wounds from which the Kyuusaisha blood and usually end up filling the molecular spaces inbetween the Kyuusaisha projectiles making them that much more solid and giving it it's high density making it a penetrating weapon not an explosive one. Again however the higher platelet count causes another issue, although having an increased oxygen and blood supply, the solubility of that blood is constantly in question.With the high amount of platelets the Kyuusaisha diet is very restricted, virtually outlawing cholosterol and fatty foods from their diet, Kyuusaisha are forced to eat only the leanest of meats, and are more prone to enjoy fruits and vegetables. However all of this provides for a powerful kekkai genkai. To most however the trade of a lifestyle for power isn't worth it limiting the number of Clansmen as well. Although the Clansmen are very intune with their Kekkai Genkai, they still each have their own specialties and affinities. Not all Kyuusaisha are born with a natural affinity to Raiton Chakra. Therefore they are trained to the point where they possess and have minimal control of the Taihou Bloodline. However those without a natural affinity to Raiton chakra can only achieve a Genin level of control. Chakra aside again all shinobi have their own specialties ranging from Taijutsu-Elementalist.
The ability to shoot small metal projectiles itself is fairly self-explanatory. However the process to obtain this capability is slightly more complex. All blood-related Clan members are naturally born with high contents of minerals and metals within their bloodstream. While the minerals are highly reactive catalysts and the metals magnetic and malleable, it is the controllable concert of these components that create the projectiles used by the Kyuusaisha Clansmen. The ability to control the blood determines the amount of bullets that can control blood. If this ability is hindered then the Taihou Bloodline becomes useless. This ability is also what determines the Clansmen standpoint amongst the other Clansmen is. In order to keep innovation and continual evolution of the technique present, the Clansmen are constantly placed in competition against one another. Then they are awarded rankings. This competition has continually proved useful in breaking limits that were set by predecessors. However the defaulting limits seem to always hold true. Based on Village Rankings Genin, have limited control over the amount of blood they summon, usually overdrawing their blood and having much of it's excess fall to the ground limiting the rest of the techniques usage to about three times in total. Chunnin, normally have adequate control over this flow and may use up to as many as seven bullets a fight, the exception of course being the Founder Ryu. Jounin and above are quite adept at the control of their bloodflow, some drawing out just enough blood as that only a miniscule layer of excess blood around the solidfied bullet, some even developed a sense of humor and solidified the bullet around the excess bullet leaving a hollow inside filled with the blood so that on impact, their blood spills over the opponent making them think they've been mortally wounded if they haven't. Another interesting aspect of the Kyuusaisha bullets is that unlike the bullets of modern day they are not meant to explode within the opponent but are moreso used as conductors for jutsu. By combining jutsu ontop of the bullets its chances of making contact with the opponent are greatly increased. Usually the bullet is disintegrated into the intensity of chakra leaving only it's momentum left to guide the jutsu. However some techniques are meant for the bullet to pierce through the opponent. Again the bullet does not explode, it simply creates an entry and exit wound as if a large senbon had passed through them. As devatating as it sounds it is usually not too bloody due to the high revolutions that create intense friction and heat with the flesh the wound is nearly always cauterized instantly stopping bloodflow in the opponent.
Name: Taihou/Dangan no Jutsu :: [Gun/Bullet Technique] Rank: D Range: Supplementary Jutsu Type: Kekkai Genkai Elemental Affinity: N/A Clan: Kyuusaisha
Description: The Clan’s bloodline technique is a costly but very effective platform technique that while as long as Ryu and his methods are recorded show how to admit even non-blood related people to join his clan. When Ryu had trained to perfect his technique he had used a lot of teachings from different famous shinobi such as Ibaku Hinoshi. The technique requires an open wound or even a scar to push blood up through the dead skin. When Ryu had perfected his technique he had used pills filled with natural metals such as iron and copper in small amounts infusing them in his blood while also eating natural catalysts with foods. The combination along with major chakra control allows him to push his blood from underneath a scar or from an open wound and have it gather at the end of an index finger pointed in a mock gun fashion. Once the blood has gathered the metals are separated from the blood leaving a solid metal bullet. Obviously this technique can only be used so many times due to the obvious blood loss. The Clan is adept with lightning techniques Ryu learned from Kumogakure scrolls which allows them to spark their catalysts and launch their bullets. These bullets rarely hit their targets it is the jutsu that are applied to them that make them so unique. Copied Directly from Kyuusaisha Clan Page
However, because of Metsubao's unique situation, the drawbacks of Taihou/Dangan do not affect Metsubao. Since the fear of blood loss is what stops the Kyuusaisha from using too many of these techniques, this is solved by Metsubao's true origins from the Jekial clan. Because the Jekial clan members have the unique ability of rapid blood cell regeneration, Metsubao can use the Kyuusaisha Clan's Taihou/Dangan technique as many times as he sees fit. The only time he would not be able to is if he was depleted of all his chakra, which can go for any type of jutsu.
Name: Dorobinshou no Jutsu :: [Quick Draw Technique] Rank: D Range: Mid (0-10m) Jutsu Type: Kekkai Genkai Elemental Affinity: N/A Clan: Kyuusaisha
Description: The techniques of the Kyuusaisha clan and its members are based solely from Taihou/Dangan no Jutsu :: [Gun/Bullet Technique]. The technique uses the blood of the shinobi utilizing the Taihou/Dangan technique, and pulls the metal from the blood to create metallic bullets, and once the catalysts behind the bullets are sparked, they are projected from the shinobi's open wound, primarily small punctures at the end of fingers. In Dorobinshou no Jutsu :: [Quick Draw Technique], the shinobi utilizing Taihou/Dangan will quickly form a bullet with the blood from his finger and spark it as he raised his finger to his target. This is more like a surprise attack, usually to start off a battle. This incredibly fast technique will catch the enemy off guard, allowing the shinobi using this technique to move in towards their target. However, this technique is highly inaccurate. There is rarely any preparation in the technique, and the bullets often go astray from the intended target. This skill more or less distracts the target instead of being used as a main form of attack. This technique is supposed to resemble an attack similar to the cowboys of the Western countries, who in duels would attack in a similar fashion.
Name: Rokushashu no Jutsu :: [Six Shooter Technique] Rank: D Range: Mid (0-10m) Jutsu Type: Kekkai Genkai Elemental Affinity: N/A Clan: Kyuusaisha
Description: The techniques of the Kyuusaisha clan and its members are based solely from Taihou/Dangan no Jutsu :: [Gun/Bullet Technique]. The technique uses the blood of the shinobi utilizing the Taihou/Dangan technique, and pulls the metal from the blood to create metallic bullets, and once the catalysts behind the bullets are sparked, they are projected from the shinobi's open wound, primarily small punctures at the end of fingers. In Rokushashu no Jutsu :: [Six Shooter Technique], the shinobi utilizing Taihou/Dangan will form six bullets from the blood around one of his hand, each bullet collecting at the palm of the shinobi's hand. When the shinobi is ready to fire one of the bullets, the bullet will slide from the palm of the hand to the index finger of the respective hand. The shinobi will then spark the catalyst, and the bullet will fire towards its target. This technique is one of the very basic Taihou/Dangan techniques. The user of this technique is able to utilize this skill with each of his hands, but they are only able to summon six bullets at one time, after being fired they will have to create six more. This technique was made to resemble the firearms of the cowboys in the Western countries.
Name: Ojikadangan Heki :: [Buckshot Burst] Rank: C Range: Close (0-5m) Jutsu Type: Kekkai Genkai Elemental Affinity: N/A Clan: Kyuusaisha
Description: The techniques of the Kyuusaisha clan and its members are based solely from Taihou/Dangan no Jutsu :: [Gun/Bullet Technique]. The technique uses the blood of the shinobi utilizing the Taihou/Dangan technique, and pulls the metal from the blood to create metallic bullets, and once the catalysts behind the bullets are sparked, they are projected from the shinobi's open wound, primarily small punctures at the end of fingers. In Ojikadangan Heki :: [Buckshot Burst], the shinobi utilizing Taihou/Dangan will form a multitude of bullet like shards around each of the fingers on one hand. These shards are made to represent buck shot, a type of ammunition that has a large spray radius and is highly inaccurate at longer and mid ranged distances. The technique is always done at close range to provide the best accuracy. Once close enough, the shinobi will spark the catalysts firing these metallic shards all at once towards their target. Though the piercing damage of this technique is not great, the area of damage is increased, made to cover a larger part of the target's body.
Name: Juuheki Ripi-ta :: [Ten Shot Repeater] Rank: C Range: Mid (0-10m) Jutsu Type: Kekkai Genkai Elemental Affinity: N/A Clan: Kyuusaisha
Description: The techniques of the Kyuusaisha clan and its members are based solely from Taihou/Dangan no Jutsu :: [Gun/Bullet Technique]. The technique uses the blood of the shinobi utilizing the Taihou/Dangan technique, and pulls the metal from the blood to create metallic bullets, and once the catalysts behind the bullets are sparked, they are projected from the shinobi's open wound, primarily small punctures at the end of fingers. In Juuheki Ripi-ta :: [Ten Shot Repeater], the shinobi utilizing Taihou/Dangan will form a single metal bullet at the tips of each of their fingers. Upon creation of these bullets, the shinobi using Taihou/Dangan will shoot all ten bullets simultaneously, creating a wave or spray of ten bullets towards his opponents. The purpose of this technique is to shoot this array of bullets towards the target at the same time, hoping they are not able to block or dodge all of the bullets, allowing some of them too hopefully meet their mark. This technique can also be used at a closer scale to cause great damage.
Name: Nagaidangan Heki :: [Long Shot Burst] Rank: C Range: Far (0-10m+) Jutsu Type: Kekkai Genkai Elemental Affinity: N/A Clan: Kyuusaisha
Description: The techniques of the Kyuusaisha clan and its members are based solely from Taihou/Dangan no Jutsu :: [Gun/Bullet Technique]. The technique uses the blood of the shinobi utilizing the Taihou/Dangan technique, and pulls the metal from the blood to create metallic bullets, and once the catalysts behind the bullets are sparked, they are projected from the shinobi's open wound, primarily small punctures at the end of fingers. In Nagaidangan Heki :: [Long Shot Burst], the shinobi utilizing Taihou/Dangan will bring both of his hands together, pooling the blood into the palms of each hand. From the greater amount of blood in one area, the shinobi can create thicker and longer bullets. Once this high caliber bullet is created, the shinobi using Taihou/Dangan will thrust both of their hands forward, sparking the catalysts in the blood while doing so, causing the round to launch itself towards the opponent at high speeds. Since the bullets created from this technique are more aerodynamic, this attack is extremely accurate. However, the force needed to shoot the bullet is immensely greater, so the spark itself increases. The preparation of this technique is its downside, since it takes about a minute [one post] for the bullet to form. This technique is used mainly for reconnaissance and support since this technique is used at longer distances. This technique was meant to look similar to the riflemen of the Western countries and their "sniper rifles", which are high caliber rifles made for shooting at long distances.
Name: Shinseigan - Eye of Rebirth Rank: - [Genin Rank] Range: Far [Range of Vision] Jutsu Type: Doujutsu Elemental Affinity: - Clan: Kyuusaisha
Description: The evolutionary process by definition is the changing of alleles and genes through each generation, then by the process of Natural Selection, the genes and alleles are filtered leaving only the strongest to survive. It it the continuation of this process that defines evolution. However, not all evolution takes place in animate beings, evolution also occurs in inanimate objects, this evolution is a complete mystery, in the sense that the only thing known about it is simply that it takes place. It is assumed that the material changes to fit it's enviroment but that is the best educated guess anyone so far has provided. However, the evolutionary process itself is a powerful force nonetheless. Wielding the ultimate adaptive power, to change and mold to fit the users situation. Also the power of the user is what limits the power of the Shinseigan. For example the wielder may have a strong resolve but resolve alone is not enough, if hunger is present then the Shinseigan can only provide so much power. The Kajou or Spiral energy is again presumedly the very essence of evolution being invoked by fighting spirit or resolve. Since spirit and state of mind both factor into the equation correlating to the power the Shinseigan can provide, the state of mind also has to be clear, steady, stable, firm, any synonyms to those words fit nicely into what the user's state of mind should be. Although Kajou energy is known to be the source of the evolutinary abilities where it manifests is again one of the many mysteries posed around this doujutsu. All that is known is that the amount of Kajou energy one possess is inversely proportional to the amount of one chakra one has. Essentially, the more chakra you have, the less Kajou energy, the less chakra you have, the more Kajou energy. This is, to the best of Kyuusaisha knowledge, is to prevent overpowered shinobi and to be used to counteract only what the shinobi is lacking in. For example, Ryu Kyuusaisha has an above average chakra base, therefore the Kajou energy he can use is about one-third of what he could use if it were translated into chakra amount. As opposed to his brother who has a below average chakra base, his Kajou energy is two-thirds above what his chakra base is. Kajou energy is also an amazing healing power, evolving body or an organ through diseases, speed up the healing process to the point of near instantoues results. Although Kajou energy has this ability only Shinobi of a medical class or have had years of medical practioning are able to use the Shinseigan to such an extent on the body. Due to evolutions inexplicable power and process, below are listed the limitations, benefits, and drawbacks of the Doujutsu for a more simplified explanation of the extent of power of the Kyuusaisha's Shinsiegan.
[ 限 | Limitations | 界 ] The Limitations of the Shinseigan are about as vast as it's benefical potential. Starting with the basics, the Shinseigan runs off of an energy source much like Ninjutsu, Genjutsu, Taijutsu, and Senjutsu do. This energy source is called Kajou or Spiral Energy, it's access and power are dependant on physical being and state of mind. If one is nourished and has a firm resolve, the Kajou energy has limitless possibilties, if one is malnourished and indecisive, Kajou energy is weak and can only perform so well. These of course are just examples of opposing states of being. As well as being limited by physical and mental states, Kajou energy is also limited by chakra amount. Being inversely proportional to the amount of chakra one possesses, the more chakra, the less Kajou energy, and vice versa. This is because Kajou energy is meant to be a trump card, a last resort if you will. Another limitation of the Shinsegan is the ability to evolve inanimacy and animacy. Inanimate objects such as daggers, blades, shields, and such are fairly simple in the sense of making them larger or smaller. However things such as changing material composition, are resevered for Tokubetsu Jounin and higher due to the knowledge and concentration required to evolve the object into such materials. However none of this compares to the evolution of biological organisms, all forms of this sort of evolution have only been seen in Jounin and Sennin level shinobi. This is because in order to evolve a living organism you need to know more about it than just it's physical composition you need genetic possibilities and anomalies that might factor into the evolution, unfortunately only those of the Megami Clan possess such a knowledge on demand. [Post limit for inanimate objects in evolved state: Genin-3, Chuunin-5, Jounin-7, Joui Jounin+-10| animate objects: Jounin-4, Joui Jounin+-6 ]
[ 利 | Benefits | 点 ] The benefits that are bestowed on the user by the Shinseigan are essentially the ability to control evolution through fighting spirit[a nourished body and firm resolve is what fighting spirit is reffering to]. With the ability to control something's evolution you can take hold of it's destiny and fate and mold it to your needs. This power is the trump card of the Kyuusaisha. Even though it's inversely proportional to the Clansmen's chakra it helps the balance of power, granting shinobi with a lesser chakra base something to specialize in and a trump card for the moderate to large chakra base users. Not only does the Shinseigan grant the ability to control evolution, it grants the user the ability to see evolutionary paths, allowing for an even greater and perfected evolution. By evolving objects both animate and not they can manipulate nearly anything to fit their immediate needs. This is an exceptional ability to have in a pinch and is almost always unexpected by the enemy.
[ 欠 | Drawbacks | 点 ] The drawbacks to the Shinseigan are quite obvious reading the Limitations and the Benefits. Although affecting both animacy and inanimacy, those evolved and kept in the post-evolution state for sustained periods of time quickly deteiorate wether it be physically, mentally or both. For inanimate onjects such as kunai, shuriken, daggers, etc., after being in a post-evolution state for more than a few hours soon lose their effectiveness becoming fragile and brittle in their evolved forms in most cases. As for biological evolution the damage done is far worse. In the same time period of an evolved state, an organism can have organs fail, immunity loss, deformation, seniality and dementia. Those usually leading to death, only a relapse to the pre-evolved state can prevent these but only those who are Jounin or Sennin level shinobi have been seen with this ability, the only exception to those are those who possess the Tentei Shinseigan whose abilities will be explained later. Without the ability to reverse the evolutionary process, it is extremely dangerous to perform the act of evolution on biological organisms or treasured items.
Name: Dangan Hankyuu no Jutsu [Bullet Hemisphere Technique] Rank: C Range: CloseRange [1m Radius] Jutsu Type: Ninjutsu Elemental Affinity: - Clan: Kyuusaisha
Description: After making a cut somewhere on her body and forming several seals, bullets of about the size and shape of bb pellets will come out of the cut and float around her, about ten emerging and creating a dome connected by invisible tripwires of chakra that crisscross about. If one can see chakra they could aim a kunai so that it passes through the tripwire, but if anyone outside of the dome touches one of the chakra tripwires, one of the bb pellet-like metal balls will shoot at the culprit. This packs a giant punch, though it doesn't penetrate the skin, enough to knock someone down. However, if five of these are shot, the web will collapse and the jutsu will be cancelled. After the jutsu is activated, the user is free to treat any wounded the shield has been formed around, which is the primary meaning behind this technique. This can only be used once per thread, as ten is the maximum safe amount of pellets that can be created.
Name: Basic Bullet Drill Rank: C Range: Medium [5-10] Far [10m+] Jutsu Type: Kekkei Genkai Elemental Affinity: -- Clan: Kyuusaisha
Description: Being from the Kyuusaisha clan, Sumizome can utilize bullet type techniques. First, the ninja must have an open wound, and after, they will direct their blood toward their fingertips. Once the blood comes out, it will form into a metal bullet, at will, the ninja can launch the bullets toward the opponent. This technique isn't used often, because most Kyuusaisha clansman utilize this by mixing elemental chakra, however, this technique will put strain on someones body, since it uses loads of chakra to complete.
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Name: Hikage Juugan Asaruto - Shadow Bullet Assault Rank: B Range: Medium [5-10] Far [10m+] Jutsu Type: Kekkei Genkai Elemental Affinity: Kagton - Shadow Clan: Kyuusaisha
Description: Hikage Juugan Asaruto is a ninjutsu technique which utilizes the shadow element. Using the Kyuusaisha clan's kekkei genkai of bullets, Sumizome will mix elemental chakra with it. 10 Bullets will appear in each fingertip, followed by strings of shadow, sort of like chakra strings to control puppets. The strings will mix together, and launch at the opponent, the user will control where it goes. The strings of shadow will first attempt to coil around the enemy and tie them up, if it doesn't work, then the bullets will just try to hit the target.
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Name: Hikage Juugan Chakudan - Shadow Bullet Projectile Rank: C Range: Medium [5-10] Far [10m+] Jutsu Type: Kekkei Genkai Elemental Affinity: Kagton - Shadow Clan: Kyuusaisha
Description: Hikage Juugan Chakudan is a ninjutsu technique which utilizes the shadow element. Using the Kyuusaisha clan's kekkei genkai of bullets, Sumizome will mix elemental chakra with it. 5 Bullets will appear out of the fingertip, this time, engulfed all over with shadows, as they are sent launching toward the enemy. The bullets are now metal and shadow, and once they reach the opponent, it will expand to about 1 feet long, 1 feet wide, attempting to hit the opponent hard. This technique is hard to dodge or block, however, it uses up loads of chakra.
Name: Taikuuhouka Kyanon Dangan no Jutsu~Flak Cannon Bullet Technique Rank: B Range: 50 meters Jutsu Type: Kekkai Genkai Elemental Affinity: N/a Clan: Kyuusaisha
Description: A greater Kyuusaisha technique, Taikuuhouka Kyanon Dangan no Jutsu is moderately powerful and a very flashy jutsu. By creating a much larger bullet than usual the ‘buulet’ is transformed into somewhat of an artillery shell. With a more saturated amount of combustible minerals taken from the blood the shell after being fired implodes on impact causing a much larger splash of concussive force and fire. However due to its size Ryu loses a fair amount of blood enough to where he can’t use his bloodline anymore in the battle and is rendered to fall back onto his non-kekkai genkai techniques.
Name: Jinsoku Hitoame no Jutsu~Rapid Shower Technique Rank: B Range: 15 meters Jutsu Type: Kekkai Genkai Elemental Affinity: N/a Clan: Kyuusaisha
Description: Again one of the greater Kyuusaisha techniques, this involves using from either five to all ten of the clan member's 'bullets'. By summoning up one of the amounts between five to ten, the user suddenly has the ability to strike multiple times, simultaneously. For Jounin and above it may be possible to incorporate a jutsu on one or two of them before firing them off. This jutsu while fairly simple can do a great deal of damage to the target, especially if jutsu are applied. However due to the obvious blood and chakra loss, it comes at the price of loss of equilibrium and light-headedness, due to loss of blood to the brain. This causes slow-reaction and thinking time, something rather important in battle.
Ryuuchi's Path - Spoiler:
Name: Chakra Drain Rank: D-S Rank Range: Short Jutsu Type: Ninjutsu Elemental Affinity: Radiation Clan: None Description: This is a jutsu that can be done fairly easily by younger and less experienced users but used by an expert can result is a complete drain of chakra in a few seconds. The user most first initiate physical contact with the target, at this point the part of the body that is touching the target will be covered in chakra and chakra will begin do be absorbed from the target’s body. At a lower level it takes a while for a user to drain a genin of his chakra completely but Jounin or above can almost completely drain a genin in a few seconds possibly knocking them out.
Name: Chakra Draining Wings Rank: C-S Rank Range: Short to Medium Jutsu Type: Ninjutsu Elemental Affinity: Radiation Clan: Kirinketsu Clan Description: This is a jutsu that can be done fairly easily by younger and less experienced users but used by an expert can result is a complete drain of chakra in a few seconds. When a chakra based attack is launched at the user he can go into Half–Dragon Form and open his wings, chakra from the attack will start to be drained trough the wings. At a lower level this just lessens the power of an attack but on a higher level this can completely drain the chakra from several attacks.
Name: Houton: Ryuuhi (Radiation Release: Blazing Dragon) Rank: B-Rank Range: Self Jutsu Type: Ninjutsu Elemental Affinity: Radiation Clan: Kirinketsu Clan Description: This is a supplementary jutsu that uses the Radiation Element. For this jutsu to work effectively he need to protect his body with some kind of isolation from the flames, this is where the Kirinketsu’s ability to cover their bodies in dragon scales comes in. By using the Radiation Element the user the user will literally make his body ignite in flames much like the Human Torch. In this state fire based attacks are basically useless because of both the flaming armour and the dragon scales.
Name: Houton: Hiryouiki (Radiation Release: Blazing Territory) Rank: B-Rank Range: Short to Mid Jutsu Type: Ninjutsu Elemental Affinity: Radiation Clan: None Description: This is a supplementary jutsu that uses the Radiation Element. The user simply needs on handseals to start to the jutsu, he will use the Radiation Element to create a area around him with higher temperatures then normal. Usually the area only goes up about 10ºC, this can prove rather useful for longer fights because the heat will gradually tire the opponent’s body among other things that a sudden temperature change can do. Higher level uses can even “turn up the heat” and make an area that is a maximum of 30ºC more then the current temperature.
Name: Houton: Supernova (Radiation Release: Supernova) Rank: A-Rank Range: Short to Mid Jutsu Type: Ninjutsu Elemental Affinity: Radiation Clan: None Description: This is one of the most powerful heat based Radiation jutsus. The user will manipulate the atoms around him in such a way that the area around his skin will reach such temperatures that it can melt just about anything in our planet with simply touching it, the temperatures can even go up to 2000ºC. This however causes a great strain to the users body not to mention the chakra that it uses up. The user will not feel the heat but it still causes a degree of damage to their skin and prolonged exposure can do damage on a sub-atomic level.
Name: Houton: Undead Army (Radiation Release: Undead Army) Rank: A-Rank Range: Any Jutsu Type: Ninjutsu Elemental Affinity: Radiation Clan: None Description: One of the most bizarre and sickening jutsus using the Radiation Element. The user first needs to kill a fellow human being without damaging the brain and spinal cord too much. After the fresh kill while the body still has some degree of function the user will “shower” the body with radiation and will cause them to mutate, the brain will also regain function but it will only have two orders, Eat and Obey. The first is simple as the zombie will attack every living being they see and attempt to eat, once a person is bitten they will be infected with radiation, their bodies will start to tire and decay and when they day a couple of hours later they will join the “army” of zombies. Secondly they obey each order the user gives them but they can’t be very complicated orders as their brain lakes the capacity to so complicated tasks. No matter how many times one cuts or smashes them they will keep going, the only way to stop them is by severing connection with the brain by snapping/cutting their necks of actually damaging the brain. This can be used on several NPC’s to create simple zombies.
Name: Houton: Mutation (Radiation Release: Mutation) Rank: A-Rank Range: Short to Mid Jutsu Type: Ninjutsu Elemental Affinity: Radiation Clan: None Description: Rather simple jutsu yet very dreadful and gruesome. To begin the jutsu the user will shower the target with massive amounts of radiation, this will effect their genetically structure and alter their bodies, this can range from a simple extra limb to a completely deformed and monstrous body. Since this jutsu requires some time on humans it can’t be used in battle unless the user manages to knock out or trap that target but this jutsu is rather accelerated on animals. A user of this jutsu can turn a simple cat into a big monstrous feline in a matter of minutes and it seems that an animal controlled this way have a certain loyalty to the user, obeying their commands. Changes are Permanente.
Name: Houton: Alpha Infection (Radiation Release: Alpha Infection) Rank: B-Rank Range: Short to Mid Jutsu Type: Ninjutsu Elemental Affinity: Radiation Clan: None Description: This is a jutsu that uses the radiation element. For this jutsu to work the target must have a wound on his body, it doesn’t need to be a deep wound just enough to break the skin. The user will send Alpha waves to the target’s wounds, this will cause them to be “infected” by Alpha Radiation, this will cause the cells around the wound to rapidly begin dieing, this could be dangerous as prolonged exposure will result in severe decay of the dead part of the body and eventually death.
Name: Houton: Gamma Exposure (Radiation Release: Gamma Exposure) Rank: A-Rank Range: Short to Mid Jutsu Type: Ninjutsu Elemental Affinity: Radiation Clan: None Description: This is a very lethal jutsu not only on the short run but also on the long run. The user will send a wave of Gamma Radiation towards the user, Gamma radiation is dangerous as only a few seconds of exposure can cause cancer, immunosuppression and heat burns. The Gamma waves the user sends are localized but in only a few seconds the skin and the insides of the user will start to heat up and eventually start burning them to death. This can also induse mutations.
Name: Houton: Kamikyuu (Radiation Release: God Ball) Rank: S-Rank Range: Any Jutsu Type: Ninjutsu Elemental Affinity: Radiation Clan: None Description: Ryuuchi’s most powerful jutsu that uses the radiation element. To start the jutsu the user only requires a bit of mass such as a simple rock he picks up from the ground. The user will then shower the item with a massive amount of Gamma radiation causing the Positrons to form trough a rudimentary and very low energetic Nuclear Fusion. A Positron is basically antimatter, being the opposite of the electron. The positrons will start together above the user’s hand, floating in place and are shielded by a “shell” of protons and neutrons who create a very unstable shell. When it is complete a very tiny ball will form, about 1/5 of the size of the original item, of course this is mixed with chakra to keep the shell stable. When the ball collides with something the shell will break releasing the Positrons which will collide with electrons of the surface they touched and will annihilate both them and the electrons releasing energy, since these are trillions or more Positrons the energy created will result in a massive explosion because not only that but the atoms will become unstable and “split” causing even more energy to be released, this is a powerful chain reaction and if the user doesn’t exit the are before the shell breaks he will certainly die in the explosion. The explosion also as the plus of releasing Gamma radiation meaning that it can cause mutations and cancer on nearby living beings.
Last edited by Cut on Fri Feb 11, 2011 11:23 am; edited 1 time in total | |
| | | Cut Hokage
Posts : 126 Join date : 2010-12-16
| Subject: Re: Cut (done) Thu Feb 03, 2011 12:41 pm | |
| Hebi Path - Spoiler:
Dokton :: Poison Techniques
Definition of Poison: A poison is defined as any substance that can cause damage, illness, or death to an organism, usually by means of chemical reaction or other activity on the molecular scale. Poisons and toxins have a variety of effects, ranging from mild irritants, to sever overdosing effects that affect the body and destroy the systems. The term poison also refers to toxins, which are naturally produced substances found in diverse organism, such as the venom of snakes. While it would take ages to list all of the specific poison, the effects of these poisons take far less time to draw out. Common effects of poison include nausea, vomiting, depression, breathing difficulties, coma, nervous excitement, fatigue, paralysis, convulsions, diarrhea, irritation of skin and eyes, pain, swelling of tissues particularly the esophagus, burning of the mouth and throat, muscle spasms, skin rashes, irregular heartbeat either slowed or increased, gastroenteritis, confusion, vision distortion, abnormal thirst, delirium, and, of course, death. The effect of death itself is usually a result of an overdose, or adverse reaction to the effects of other symptoms.
Included Here is one of the more comprehensive lists of existing poisons, and for the most part the poisons Ryuu produces will be taken from this list, or will be legitimate existing poisons that are non-fictional in nature. However, Ryuu is also capably of producing poisons that are entirely fictional, these poisons being nameless poisons. The ruels for these, and even for existing poisons goes off of the level of effects they have. C ranked poisons can have up to 4 effects within them, these effects being irritants, such as a skin rash or causing the eyes to water, or mild tone down effects such as painful, but not crippling cramps, or accelerated heart rate, but not as such a level to induce cardiac arrest. These poisons can remain in effect for up to 4 posts. B ranked poisons can have up to 6 effects within them, these effects being more sever then c ranked counterparts, along with being more deadly, as in the swelling of the esophagus, or the increase of the heart rate. However, these poisons will not be able to kill directly, and instead any death from these poisons will be a result of the infected opponent pushing themselves too far while under the effects of the poison. This effects will remain for up to 6 posts. A ranked poisons are the deadliest and most harmful. They can include irritating effects, but at a level higher then C or B ranked counterparts. Furthermore, A ranked poisons are able to kill as a direct result of the poison, being able to induce such things as cardiac arrest or the complete swelling of the esophagus. However, A ranked poisons that are not directly injected into the target, basically any poison that is not delivered through Ryuu's bite, will not be able to kill in any less then 3 posts, giving the opponent time to be treated with either an anti-poison, or with medical treatment that can reduce or remove the poison and its effects. The effects of these poisons can remain for 10 posts, and these poisons can have up to 8 combined effects.
Name: Dokumen'eki [Poison Immunity] Rank: [Jounin Level] Range: Supplementary Jutsu Type: Ninjutsu :: Ability Elemental Affinity: Dokton :: Poison Clan: - Description: This technique is a passive trait that automatically activates with the natural response of the immune system, resulting from the chakra circulatory system's connection with the organs and functions of the body. This technique reacts to foreign substances that enter the user's body along with the white blood cells of the immune system. Much of the same way that Dokton chakra is used to create chakra, this ability burns away at poisonous substances within the body in order to break them down into harmless amino acids almost immediately. This response is so advanced that Ryuu, although a smoker, has no negative traits from the cigarettes he uses, not even having the smell of smoke on his body. This technique can also be used to purify a target's body, though to do so a series of hand-signs must be formed along with contact with the target's body in order to transfer chakra into it. Similarly, this technique can also break down existing poisons in the environment, releasing chakra into the poisonous substances to convert them into harmless material. This ability allows Ryuu to be immune to his own poisons, though has the hidden threat of being a natural response, for even unconsciously Ryuu's body will seek to purity itself even if it does not have the chakra supply needed to do so, potentially leading to death. Having purified his body of harmful toxins, Ryuu is overall healthier because of this technique.
Name: Dokton no Jutsu [Poison Release Technique] Rank: [Jounin Level] Range: Close-Far Range (0-15m) Jutsu Type: Ninjutsu Elemental Affinity: Dokton :: Poison Clan: - Description: The poison element allows for "the complete control of toxic gases and poisonous substances", making the element an extremely diverse deliverance of death. As a high level poison user that had gained knowledge of the element through a gradual build up on the subcomponent elements, having learned Katon at Genin, Fuuton at Chuunin, and finally Dokton at Jounin, Ryuu has a high level of poisonous capabilities. The diversity of poisons leads to the diversity of techniques, and while more advanced delivery techniques are more useful, this simple release of poison chakra allows for the creation of any poison in its natural form, usually a liquid secreted from the mouth of the user. While Ryuu naturally produces neurotoxin venom, with this technique he can easily convert his natural venom different poisons that can then be injected with his serpent like fangs. However, this technique goes beyond venom, for at Jounin level it can be used to create practically any poisonous substance. However, in order to transmit these poisons and symptoms into the target, a jutsu involving a method of deliverance must be used unless the poison exists in the environment, as this technique can draw poisons out, giving the user control of how they are then transmitted per chakra control. This technique on its own can potentially be used to strip the poison form an enemies weapon and then turn it against the enemy. However, to manipulate existing poisons in the area, a small string of hand-signs is needed first.
Name: Dokton: Dokudokushii Kumo no Jutsu [Poison Release: Poisonous Cloud Technique] Rank: C-A [Dictated by Poison and by consistency of cloud] Range: Close-Far Range (0-30m) Jutsu Type: Ninjutsu Elemental Affinity: Dokton :: Poison Clan: - Description: This technique is used to create a cloud of poisonous gas that, when inhaled, takes effect immediately within the system of the opponent. While some effects are gradual, getting worse over time, even one breath is enough to cause the desired effect, through additional inhalation my be needed to cause more intense effects, though this all depends upon the poison being used and the effects intended [see definition of poison]. After performing several hand-signs and collecting Dokton chakra into the lungs and throat, the user will expel a large cloud of poisonous gas that envelopes the area, and can even be directed to a specific location. The effects of the gas depend on the user and their skill level, however the noticeable qualities of this gas depend on the rank being used. At C ranked, this cloud is extremely noticeable, a downside to a lowered chakra cost as the poison is not as refined. This cloud usually appears as purple, and while it can easily be seen by the opponent, a cloud such as this has the advantage of being used as cover, blocking sight as either a distraction or a method of getting away. At B ranked, this technique is less noticeable, using more Dokton chakra in order to refine the poison, though it still can be seen by the unaided eye, usually not as clearly though if sight is already being hindered. Finally, at A rank this technique because extremely advantageous, as the poisons created are so refined that they become unnoticeable to practically any of the senses, whether it is sight, smell, tastes, touch, or even hearing, though poisons usually don't make noise to begin with. Furthermore, A ranked poisonous clouds are refined enough that normal means of poison protections are not sufficient, as just holding a piece of cloth over you mouth and noise will not block the poison from entering the system. Techniques designed to filter air are known to fail against A ranked poisons, and only such techniques of the same rank can protect against these refined clouds, C and B ranked techniques letting the poison through unintentionally, this includes non-jutsu based protections of those lesser ranks, though in the cause of medical procedures these effects are usually lessened unless if the poison is at a level of an overdose.
Name: Dokton: Dokudokushii Senbon no Jutsu [Poison Release: Poisonous Needles Technique] Rank: C-A [Dictated by Poison] Range: Close-Mid Range (0-10m) Jutsu Type: Ninjutsu Elemental Affinity: Dokton :: Poison Clan: - Description: This technique consolidates the poisons created by the user into solidified senbon sized particles, which are then directed in a straight path towards the opponent. After performing several hand-signs, and collecting Dokton chakra in their mouth and throat, the user will proceed to expel from their mouth a torrent of poisonous needs that fly out straight, embedding themselves within the target's body. While some kinds of armor are enough to defend against these needles, normal clothing, lightweight armor, or even the typical shinobi flak jacket, allowing the poison to reach the bloodstream of the target. The piercing power of these needles is enhanced with the same kind of slicing wind around them as in fuuton techniques. The effectiveness of this method of deliverance depends on the desired poisonous effect and amount of needles that land a hit on the opponent. These effects normally take slower to transmit as they much travel through the bloodstream from the point where entry was made. Normally one or two needles landing a direct hit is enough to transmit lesser effects like nausea or similar hindrance symptoms, while effects such as death need anywhere between 5-10 needles making a direct hit on the target. Though the effectiveness can vary, the number of needles released can be in the hundreds, rapidly firing form the user's mouth simultaneously. This technique does not require hand-signs if only a single needle is being produced, which makes this a suitable technique for instances of being captured and bound.
Name: Dokton: Kemuri Ryuu no Jutsu [Poison Release: Smoke Dragon Technique] Rank: B Range: Close-Far Range (0-30m) Jutsu Type: Ninjutsu Elemental Affinity: Dokton :: Poison Clan: - Description: This is a poison technique that uses a less familiar aspect of the element, smoke. While the vapors of smoke can manifest in many forms, the deadliest form stem from the manipulation of the poisonous substances through the burning of such idol things as regular cigarettes. This technique causes a massive degree of damage, using superheated ash particles, which are formed through the perfect combination of both Katon and Fuuton natures. After performing several hand-signs, the user will unleash a massive manifestation of a traditional Japanese dragon composed of burning embers and ash. The path of this dragon is controlled by the user's chakra, and it can be used to deliver severe 4th burn damage across the objects it grazes through along with poisonous inhalation. Not being solid, this dragon form passed around objects as it delivers its poison and heat, even reforming in some cases were powerful forces try and disrupt its smoke-composed body. At any given point, this dragon can burst apart, covering a wide area to become emerged in deadly dense black smoke that blocks light from escaping through. However, the true deadliness of this technique is not the burning sensation it creates, nor even the debilitating irritation of the eyes, throat, and lungs, but instead the mere composition of the smoke itself. This smoke, if continually inhaled, can kill in mere minutes due to its composition of carbon monoxide, hydrogen cyanide, ammonia, and nitrogen oxide. Ryuu is also able to combine this technique with his cigarettes, in which case the usual hand-signs are not required. Instead, he will channel Dokton chakra into the buds, which can then be activated as though they were explosive notes.
Name: Dokton: Kemari Kirikae [Poison Release: Smoke Replacement] Rank: B Range: Supplementary Jutsu Type: Ninjutsu Elemental Affinity: Dokton :: Poison Clan: - Description: After performing several hand-signs, the user will transform their body into thick black smoke, allowing them to survive damage from attacks as well as move in much of the same manner as a controlled smoke cloud. Initially after performing this technique the user will appear as normal, though they will not be able to perform additional jutsu beyond Taijutsu until this technique's effects have faded, either through it being canceled, or from it being enacted. Upon the use's will, or if the user is impacted with a damage causing force, the user's body will drift away into smoke, forming into a solid black cloud that still can be made to loosely have the shape of their human body. In this gaseous state, the user will be able to resist many kinds of attacks, though is vulnerable to the same weaknesses as a smoke and clouds are susceptible to. This cloud is able to direct itself towards the opponent, or travel in very slender lines, so as to infiltrate areas a purely solid person could not achieve. The poison within this smoke is enough to suffocate opponents when they are trapped within it for extended time, but even short periods of being forced to breath in this cloud can cause fatigue, disorientation and lightheadedness, and burns, as this cloud is similar to superheated ash. The great downside to this technique is that in this state the user cannot perform other techniques. Furthermore, once the user fully reforms their body into its solid form, they cannot freely return to their gaseous state without performing this technique again.
Name: Dokton: Ame no Kaijin [Poison Release: Rain of Embers] Rank: A Range: Close-Far Range (0-50m) Jutsu Type: Ninjutsu Elemental Affinity: Dokton :: Poison Clan: - Description: This technique causes a massive degree of damage, using superheated ash particles, which are formed through the perfect combination of both Katon and Fuuton natures. After performing several hand-signs, this technique will superheat particles in the air, no larger then a grain of sand, causing even a perfectly clear sky to become filled with looming clouds of ash and death. As the smoldering embers within the sky collect, light fades from the area, the only traces of the light from the sky emerging from the seemingly erupting flames within the black clouds above. The embers contained within these clouds pour down upon the area, inflicting burns on anything they touch, while damaging the area and setting ablaze any flammable substances they come in contact with. As these superheated particles rain down, they leave lines of smoke in their paths, which fill the area as they dissipate outward, making it hard to breath the air, even as this smoke irritates the eyes, causing anyone caught within the area to have their eyes water. The inhalation alone can cause a massive number of targets to faint as a result of the smoke in 10 minutes potentially killing them if inhalation continues, though the second danger is that with the rain of embers they may not last that long to begin with from the fire damage the area will receive. While Ryuu's natural defenses against poison can protect him from the irritation and inhalation, his alleys in the area are not so well protected. However, Ryuu is also susceptible to being burned by this falling ash, though this is unlikely, since the release of fuuton natured chakra within this technique gives Ryuu complete control over the path of the falling embers, so much so that he can prevent areas from being hit with this technique.
Name: Hinote Oni no Jutsu [Fire Devil Technique] Rank: A Range: Close-Far Range (0-40m) Jutsu Type: Ninjutsu Elemental Affinity: Dokton (Katon+Fuuton) :: Poison (Fire+Wind) Clan: - Description: While most poison technique focus around refining chemical substances in order to increase this toxicity, the bases around the element is that it involves the release of fire Katon and then Fuuton chakras, forming them into the Dokton chakra nature. Thusly, while this technique does deal with real flames, it is considered a poison technique as the fire that this technique creates is not only sustained and manipulated with Fuuton natured abilities, but is also commanded by the winds. This technique is used to create the rare natural phenomenon known as a fire whirl, also called a fire devil. After performing several hand-signs the user will release a rapidly expanding flame into the surrounding area, which is then guided into an updraft using a current of wind, causing the fire to acquire a vertical vorticity, forming into a whirl or tornado like shape. This vortex of flames is extremely deadly when formed in nature, usually during forest fires, and the lethality of this vortex becomes all the more true, as the user is then able to guide the path of this vortex with the current of wind around it, which also serves to intensify the flames. Like a true tornado, this technique can carry debris taken from the surrounding area, violently throwing and burning anything caught within its draft as it rampages across the area. The whirl of fire can be anywhere between 10-50 meters in height, with a maximum diameter of 4 meters. A single use of this technique can create up to 3 fire devils, which can last up to 20 minutes before they die down. As this technique progresses, self-sustained fires can sprout up in the area along with the large amounts of irritating and debilitating smoke this funnel releases into the air.
Name: Dokton: Nai Byouki [Poison Release: Necrosis] Rank: A Range: Close Range (0-5m) Jutsu Type: Ninjutsu :: Taijutsu Elemental Affinity: Dokton :: Poison Clan: - Description: This is a special poison technique that is transmitted through touch, adding a deadly effect to Taijutsu. After performing several hand-signs, and collecting Dokton chakra upon the skin, either locally or all over, this technique will transmit a particular kind of poison at the area of contact, remaining in effect until the chakra used wears out, or the technique is canceled. This technique causes necrosis at the area of contact, causing the cells in the localized area to unnaturally die. This sensation begins with cell swelling, chromatin digestion, disruption of the plasma membrane and organelle membranes in the immediate area on the target's body. These early effects, which cause the area to swell and experience extreme pain, are followed by extensive DNA hydrolysis, vacuolation of the endoplasmic reticulum, organelle break down, and cell lysis. The pain of this technique seemingly disappear shortly after the infection has begun, but this is only because of the death of the nerve cells that would otherwise transmit the sensation of pain. This infect does not stop at the area of contact, as it is the result of a disorganized chain reaction, and one hit from this technique can cause the localized area with five inches around the center contact point to be infected, potentially making the area infect vestigial. The area of the infection is visible, as the skin around it turns green. This damage this technique does not heal, and even medical techniques can only stop the spread of this technique, as this disease usually slowly spread beyond the initial level of effectiveness. Without stopping the infection, the usual cure for this infection becomes amputation, though this is usually only an option if the area infected is a limb. Instead, this technique can prove fatal if an area such as the chest is infected to destroy the heart and lungs, the throat is infected to cut off breathing, or the skull is infected to destroy the brain.
Name: Dokton: Kajidaha no Jutsu [Poison Release: Pyrolysis (Fire Decomposition)] Rank: A Range: Close Range (0-5m) Jutsu Type: Ninjutsu Elemental Affinity: Dokton :: Poison Clan: - Description: This is an advanced Dokton technique that takes advantage of the process of pyrolysis, a common way of creation poisons from organic matter. This naturally occurring process is one of the primary formers of smoke, though can be used to form a variety of poisons depending on the initial starting material. This process does not involve the use of fire or combustion, and while pyrolysis occurs with all fires, it does not require anything but extreme heat to occur in nature. The name itself means "fire decomposition", and refers to the process of when organic matter is exposed to spontaneous high temperatures, resulting in the conversion of matter into an organic poison. To perform this technique, the user will form several hand-signs and begin to collect Dokton natured chakra within their palms. No visible fire will be shown, as pyrolysis does not require the presences of flame. Instead, the area around the hand will become extremely hot as an indicator of the technique in effect. Coming within three inches of the hand in use is enough to cause burns to form on unprotected hand. Once the build of up chakra is complete any matter that comes within direct contact of the extreme heat of the palm will be decomposed and converted to a black ash-like smoke that is poisonous in nature. The gas alone is enough to suffocate the opponents that inhale it for two breaths, making them become extremely nauseated and light-headed from a single breath. However, in a more vital since, this technique can be targeted towards the opponent's body, decomposing their organic body into a form of poison. Through an extended grip upon the opponent, the user is able to convert part of their body into poison, thusly destroying the portion of the body. The great downside to this technique is that it is potentially dangerous to the user, as, if it is maintained after the initial attack, the user's hand will receive severe burns and potentially decompose into smoke, loosing the limb.
Hebijutsu :: Snake Art
Name: Dokueki Kushi [Venom Spit] Rank: D Range: Close Range (0-5m) Jutsu Type: Ninjutsu Elemental Affinity: - Clan: - Description: This technique can only be performed by Ryuu because he naturally produces a venom from the snake-like modifications he has experiences since being exposed to the chakra of the Hachibi. By collecting a small amount of chakra within his mouth and mixing it with the modified saliva that makes up his venom, which normally has a paralyzing effect, Ryuu can spit from his mouth a concentrated dose of his venom at his opponent. The venom is enhanced by the chakra added to it to the point where it does not have to be injected into the opponent to have an effect. If direct contact is made with the opponents skin the area hit will feel severely numb, which would be most effective when striking a bending joint, potentially preventing the opponent from using the limb until the effects wear off, which is usually around 5 minutes if only contact with the skin is made. However, in a far more effective situation, if the venom makes a direct hit with the eyes, even if they are closed in the cases where the venom is not instantly washed off, the effect on the target will be temporary blindness, lasting around an hour before sight is regained.
Name: Hebiteisei [Serpent Whisper] Rank: D Range: Supplementary Jutsu Type: Ninjutsu Elemental Affinity: - Clan: - Description: This technique requires the user to collect chakra into either their ears or their throat, depending on which direction the commands or information is coming form. This technique is used in connection with serpents, allowing the user to either give out commands to obedient serpents through a chakra filled whisper of a hiss, or hear what the serpent has to say through listing to a whispered hiss form the serpent with chakra fill ears. Not all serpents can be used with this technique, and this is usually used to listen to the Hidden Shadow Snake Hand Messenger that is released for spying operations. Normal, untamed snakes usually do not have enough of an education to pass on useful information, but snakes from the summoning contract do, and this technique can even be used to understand speaking snakes, so that the information is passed on selectively.
Name: Sen'eijashu Denrei [Hidden Shadow Snake Hand Messanger] Rank: D Range: Supplementary Jutsu Type: Ninjutsu Elemental Affinity: - Clan: - Description: This is a technique derived from the ability to create Hidden Shadow Snakes from within the user's sleeve. The user of this technique will slam their fist upon the ground and release from their clothing a single black-scaled serpent. However, unlike similar moves this snake will fully separate from the user, becoming like a normal serpent on the ground. This snake is charged with the duty of delivering messages that the user will write upon a small patch of parchment. The message itself is kept safe within the esophagus of the snake, and the snake tracks the desired delivery location through its normal inferred sight along with any instructions given to it by the user. In the cases were this snake is sent to deliver the message to a specific person in an unknown location, it must first be presented with something that carries a traceable track of the desired target. After the message is delivered this snake will disappear in a puff of smoke. While this technique is usually used to deliver a message the user otherwise could not, the 'messenger' in this case can also work as a spy, having the serpent witness things that the user is not looking at and then having it return to deliver the information it witnessed.
Name: Sen'eijashu [Hidden Shadow Snake Hand] Rank: C Range: Close-Mid Range (0-10m) Jutsu Type: Ninjutsu Elemental Affinity: - Clan: - Description: This technique projects a black-scaled snake from the user's wrist at the opponent. This snake appears out of the clothing of the user and shoots towards the target in a punching motion. This snake is very versatile as it can be used to grapple, throw, or even bind the opponent, and in the case of when these snakes bite down upon the opponent they transmit the same paralyzing venom that Ryuu himself has developed due to the physical modifications that resulted from the active chakra of the Orochi. Ryuu's discovery of this technique as an unconscious response to the nightmares Ryuu suffered after developing his initial fear of the chakra. Sense then Ryuu has been ably to decipher the use of this technique, which was seemingly taught to him by the Orochi as a defense mechanism. This technique does not require the motion of a snap or punch, but in the cases where this technique is simply used to manifest snakes from the user's sleeve, the serpents have no initial forward motion behind them. This snake can vary in size, but they usually almost always are larger then the multiple snakes created from the Sen'eitajashu. As this technique only creates a single snake, it can also be used with the mouth, releasing a snake form the open mouth in order to attack with even more deception.
Name: Sen'eitajashu [Many Hidden Shadow Snake Hand] Rank: C [2-20] B [21-50] A [51-100] Range: Close-Mid Range (0-10m) Jutsu Type: Ninjutsu Elemental Affinity: - Clan: - Description: This technique projects a several black-scaled snake from the user's wrist at the opponent. These snakes appear out of the clothing of the user and shoot towards the target in a punching motion. These snakes are very versatile as it can be used to grapple, throw, or even bind the opponent, and in the case of when these snakes bite down upon the opponent they transmit the same paralyzing venom that Ryuu himself has developed due to the physical modifications that resulted from the active chakra of the Orochi. Ryuu developed this technique based off of the singular version of the move. This technique this technique can create many more snakes then the single version. This technique does not require the motion of a snap or punch, but in the cases where this technique is simply used to manifest snakes from the user's sleeve, the serpents have no initial forward motion behind them.
Name: Jagei Jubaku [Snake Authority Spell] Rank: C Range: Close Range (0-5m) Jutsu Type: Ninjutsu Elemental Affinity: - Clan: - Description: This techniques is an extension of the Sen'eijashu [Hidden Shadow Snake Hand] that uses larger snakes that can more easily grasp onto the nearby opponents. This techniques is not usually performed through a punching motion because of the increased size the snakes used in this technique make it difficult to shoot them out farther from the hand. This technique creates black-scaled anaconda sized snakes that exposed themselves out of the user's loose clothing, quickly coiling around the opponent to restrain their motion almost entirely. Not only to these snakes physically bind the entire body of the targets, but they also instill a degree of fear within the opponents due to the murderous intent of these snakes. Though this technique has a downside that only a limited number of snakes can be used at a time, namely one snake per sleeve, these snakes possess the same paralyzing venom that Ryuu himself has developed due to the physical modifications that resulted from the active chakra of the Orochi within him.
Name: Sheyou no Jutsu [Snake Oil Technique] Rank: C Range: Close Range (0-5m) Jutsu Type: Ninjutsu Elemental Affinity: - Clan: - Description: After performing several hand-signs the user will perform this special summoning technique in which they spew from their mouth a massive jet stream of snake oil. This oil comes from the fat of Chinese water snakes, and is composed of eicosapentaenic acid, myristic achid, stearic acid, oleic acid, linoleic acid. Along with this the oil is mixed with a carrier material, including camphor, to give it a liquid flow to it. While this oil, made from snakes, is composed of may acids, it is not corrosive, and does not use the acid element, as it is actually being summoned from where the snakes reside. The acids actually have a numbing effect, as snake oil was once used in a miracle cure to relieve joint pain. However, in a more effective sense, this oil is very flammable, and so it ignites when exposed to a flame.
Name: Hebi no Kibo [Scales of the Snake] Rank: C Range: Supplementary Jutsu Type: Ninjutsu Elemental Affinity: - Clan: - Description: This is a partial summoning techniques that does not summon a living snake, but instead summons the tough hide of discarded snake skin from the molted skin of snakes. After performing a snake hand-sign and collecting chakra into the part of the body that the user wishes to coat in snake scales, the skin will appear overtop the user's skin, stuck onto the area by the same liquid that snakes usually use for helping them slide out of the skin, though since the user is human their skin does not react the same ways as the scales of a living snakes. The scales appear as blackish blue, and appear directly on the skin, so it the region is already covered in clothing the scales will appear underneath the clothing. These scales can protect against physical attacks and bladed weapons, giving the user extra endurance, though this endurance is less when the scales are attacked by elemental attacks. At a Jounin level these scales can vertically cover the entire body of the user, being summoned form the molted skins of larger snakes, thusly giving more protection.
Name: Ryohebi no Kaizo [Serpent Crawling Modification] Rank: C Range: Supplementary Jutsu Type: Ninjutsu Elemental Affinity: - Clan: - Description: This technique, after performing a few hand-signs and intentionally dislocating a few bones along their spinal cord, allows the user to elongate their midriff, making their movements and body appear in something of a snake manner. The user is now able to glide along the ground in the locomotion of a snake, moving quicker and stealthier then their normal movement. Furthermore, using this technique the user is actually able to coil around their opponent, constricting their captured prey with their malleable body in the same manner of a snake. This technique is useful in infiltration and spying activities because of the unique style of movement it grants the user. The user can also move faster in this form, not making it a good means of attacking the enemy quickly. This technique does not necessarily require the hand-signs if the user can mold their chakra and physiology well enough.
Name: Hebi Bunshin no Jutsu [Snake Clone Technique] Rank: B Range: Supplementary Jutsu Type: Ninjutsu Elemental Affinity: - Clan: - Description: This technique is an advanced level Hebijutsu that is performed with a single hand-sign, in this case the serpent seal, and then a similar style of bringing snakes forth as in the Sen'eitajutsu [Many Hidden Shadow Snake Hand Technique]. After forming the serpent hand-sign and the user will position their limb that the snakes will emerge from where he would like it, allocating chakra in order to create many more snakes then usual with the thrusting technique. The multiple black scaled snakes that shoot from with the user's clothing collect upon themselves as they begin to take a rather humanoid form, eventually turning into an exact, physical copy of the user. This clone is physical, and can deal damage as well as use any of the Hebiton jutsu of a B rank or lower. If struck with enough force, the clone will begin to break apart into the snakes it is made up of. However, if left alone these snakes can reform into the perfect physical copy of the user, or they can simply burst out of the clone form and attack as a large swarm of snakes until they are either destroyed, or withdrawn by the original user back into their clothing, in which they will disappear as mysteriously as they appeared.
Name: Soshi'eijashu [Element Shadow Snake Hand] Rank: B Range: Close-Mid Range (0-10m) Jutsu Type: Ninjutsu Elemental Affinity: - Clan: - Description: This is an advanced, more comprehensive version of the Hidden Shadow Snake Hand, taking advantage of the fact that it produces a serpent with a mouth as a means of bettering the attack of the user. Like the other technique, this move unleashes a single snake from within the user's sleeve, this viper striking out towards the opponent, but not in the same manner as before. By channeling the chakra through the demon, the user is now able to use the snakes' mouth in the stead of their own, or even use it along side their own mouth to increase the number of simultaneous attacks. This hidden shadow snake can be used with any C ranked technique the user knows that requires either touch or a mouth through which to spit the attack. The user will still form the necessary hand-signs needed for the technique, and then unleash it from the snake, instead of their own body. The user can also double the chakra cost of the technique as a means of using it with two snakes, one form each hand, or from using with a snake and then their own mouth. Finally, the user can triple the cost of the technique as a means of using it with two snakes, and like normal, potentially creating three simultaneous same techniques approaching from different direction and different angles. As an example of how this technique could work, a Katon user could have the snake perform the Great Fireball Technique, though the cost of the chakra for the Katon technique still comes from the summoner.
Name: Mandara no Jin [Myriad Snake Net Formation] Rank: A Range: Close-Far Range (0-10+m) Jutsu Type: Ninjutsu Elemental Affinity: - Clan: - Description: This technique is an advanced level Hebijutsu that involves a unique style of summoning snakes. After performing several hand-signs, the user will release form their mouth a torrent of snakes, ranging in the thousands. All these snakes appear as the same variety, for Ryuu these snakes all appear as black-scaled cobras. However, at a certain point soon after beginning this technique, the sheer number of snakes this technique unleashes becomes too massive that it is hard to distinguish where one snake ends and the other begins. The aim of this technique is not to precisely injure the opponent, but instead to swarm the enemies with a virtual tidal wave of serpents, all biting down and lashing out at the targets caught within the ocean of snakes. Being cobras, these snakes possess the same kind of neurotoxin that Ryuu himself produces naturally, and thusly not only can this hive-mind attack paralyze the opponent's, but they can also kill anyone caught within them through an overdose of venom. To defeat this swarm, in which the summoner can even hide to conceal his location within the snakes, allowing him to advance on the enemies unnoticed from behind a veil of serpents, the opponent must unleash wave upon wave of attack, for these snakes with continue their advance right down to the last one of them. The name of this technique, "Mandara", comes from a play on the Buddhist schema of an enlightened mind.
| |
| | | Cut Hokage
Posts : 126 Join date : 2010-12-16
| Subject: Re: Cut (done) Thu Feb 03, 2011 12:57 pm | |
| Hebi path summons - Spoiler:
The Summons
Name: Jatai Rank: D Physical Description: Jatai is a very unique female snake. This snake is white-scaled with red eyes, however, it eyes are rarely seen considering that usually keeps them closed in order to keep up with the illusion that it is a piece of clothing. The most interesting feature of this snake is that it does not have a diameter girth, for Jatai is a flat snake, no more then a half a inch thick and 8 inches wide. Jatai is not summoned by slamming the hand of the user onto the ground, but instead by slamming their palm onto a part of their own body. The reasoning for this type of special summoning is because Jatai is actually worn by the user that summons her, which suggests that the old legend about this creature is true, saying that it was once the obi of a kimono that was transformed into a snake. The texture of this snakes scales makes it look like it is made out of fabric, further creating the illusion that this is a piece of clothing rather then a snake. The tale of this creature is always held within its own mouth, and so the true length of this snake is not known, however it will always wrap around the one that summoned it, and in Ryuu's case it is worn diagonally hanging on his right shoulder as a sash. Type of Summon: Animal - Blood Donation Species: Snake - Boa Story: See Above Elemental Affinity: - Clan: - Jutsu List:
Name: Hebi no Jikogisei [Snake Self-Sacrifice] Rank: D Range: Supplementary Jutsu Type: Ninjutsu Elemental Affinity: - Clan: Snakes Description: This technique is the main reason for summoning Jatai, for the snake will refuse to do any other work since it is worn as a article of clothing. Using this technique, Jatai is able to absorb one technique, preventing its wearer form receiving the damage in its stead. After absorbing the hit by sacrificing itself, Jatai will disappear, making this summon good for use as a shied for only one technique, though the technique may very. The snake can stretch out is cloth like body to absorb larger techniques, however if the technique is too powerful then it can still strike the user, meaning that the user has to be careful about what technique they use Jatai to shield against.
Name: Ittan-momen no Jutsu [Suffocating Cloth Technique] Rank: D Range: Close Range (0-5m) Jutsu Type: Ninjutsu Elemental Affinity: - Clan: Snakes Description: By using its cloth like body, Jatai will extend outward from where it is worn and wrap is body around the victims face and throat, causing the person trapped within to suffocate if they cannot remove the snake. Jatai will use chakra to tighten its constriction to completely block air form getting to the victim if trapped. Even if the enemy is able to destroy Jatai, the amount of time that they are trapped could provide her master to get in an important attack, considering that being suffocated completely will no doubt distract the victim's attention away the one that summoned Jatai.
Name: Akamata Rank: C Physical Description: Compared with a normal snake, Akamata seems rather large. However, compared with a typical summon, Akamata is rather small. The snake's body stretches out roughly 5 feet in length, with a body diameter of only 3 inches in girth. Like most serpents, Akamata's body is uniquely covered, it's base colors being orange, with black scale patches all down it's back, and within the black are spots of yellow. The belly scales of this viper are a yellowish white, with lateral riffs like all snakes have. Akamata moves like a typical snake, slithering across the ground. However, as a summon it is meant for speed, thus explaining is relatively small size, seeming smaller then most full grown boa constrictors. However, the most unique feature of this snake is its fangs, which appear like hanging katana's in its venomous mouth. These teeth are designed for slashing across the opponent rather then biting down upon them. However, while Akamata aims at moving rapidly in order to deliver many slashes, it does leave its venom within the wound. It is not the most venomous of snakes, however, its venom carries with it a disorientating feature, three slashes being enough to make an opponent at as through they were drunk, giving them a hangover that will last until the morning. Akamata is able to talk, and speaks in a harsh scolding voice, especially when he is begging for more sake, his choice of pleasures even though he is usually always drunk just off of his own venom. Type of Summon: Animal - Blood Donation Species: Snake - Dinodon Semicarinatus Story: See Above Elemental Affinity: - Clan: - Abilities: --Venom - Akamata has unique venom that acts as a potent alcohol that enters the opponent's body when it is slashed across the opponent with Akamata's unique style of fangs. One slash will have little effect on the opponent, two will cause them to feel lighted headed and woozy. However, if three slashes are made then it will be as through the opponent was drunk, making it extremely hard for them to fight unless if they have mastered such a skill as the "Drunken Fist" Jutsu List:
Name: Sukin no Dappi [Skin Shedding] Rank: D Range: Close Range (0-5m) Jutsu Type: Ninjutsu Elemental Affinity: - Clan: Snakes Description: This technique uses the natural ability of snakes to shed their skin in order to create a kind of substitution effect. Though the skin shedding is usually only done when the snake grows, this technique can be performed by the summoned snake sending chakra into its existing outer scales. By quickly shedding its old skin, the snake is able to leave its scales behind and quickly move to another location on the field. This technique will repair minor damage that had been done to it, but it also allows the snake to reposition itself while distracting the opponent, since there will be a snake form left behind form the scales being quickly shed, which can potentially hide what has been done if they scales are not blown away in the attack the serpent just dodged.
Name: Hebi no Boruto [Serpent Bolt] Rank: D Range: Close Range (0-5m) - Supplementary Jutsu Type: Ninjutsu Elemental Affinity: - Clan: Snakes Description: By charging his belly scales with chakra, Akamata is able to increase its speed even more to allow it to not only dodge attacks, but close the gap between himself and his opponent, allowing him to get in close enough to strike the opponent with his unique venom. The speed burst lasts the duration of practically any straightforward distance within 5 meters. However, because of the chakra cost and Akamata's own tiring endurance he does not perform this technique more then three times per summoning.
Name: Suiken Ryuu [Drunken Fist] Rank: C Range: Close Range (0-5m) Jutsu Type: Ninjutsu Elemental Affinity: - Clan: - Description: Akamata is almost always drunk off of his own unique venom. However, luckily for both Akamata and the one that summoned him, he is a master of the Suiken Ryuu style of fighting, and through he does not actually have "fists", he can use this technique to loosen the muscles throughout his long body to give him unstructured movements that are both hard to predict, and nearly accidentally nimble to make it harder to hit the fast moving snake. Not only does this style make the snakes motions more fluid and agile, but it also allows him to take more pain thanks to the impairing effect his alcohol has upon his sense of danger and feeling.
Name: Tsuchinoko:: Tsuchi Rank: C Physical Description: Tsuchinoko, or Tsuchi for short, is a brown snake with a white underbelly. Technically he is a member of the cobra family of snakes, but his physiology is very unique, particularly in relationship to his "hood". Whereas most cobra have a universal girth with an extendable hood at the head, Tsuchinoko's extendable physiology is at his midsection, which has a girth greater then his head or tailed. At first he appears like a fat-bellied snake, and this holds all the more true when his hood extended to increase both his vertical and horizontal girth. Of summons, when simply slithering his is not the fastest of snakes, but that is not only because of his girth, but also because his brown, thick scales have rocks embedded into them, making his back and head very tough to the point where he is easily used as a shield against physical attacks, and is more then willing to let a sword strike him, though that could be because it would be burdensome to attempt to dodge. Tsuchinoko is best at mobility when he travels beneath the earth, or when he curls himself into a unique ball shape and begins to roll. Of snake summonings, Tsuchinoko is the one that enjoys to rock and roll, or at least that is how his playful personality would describe it. In all Tsuchinoko is well over 200 pounds, and measures nearly four feet in total length, with an initial central girth of two feet off the ground. Type of Summon: Animal - Blood Donation Species: Snake - Cobra Story: See Above Elemental Affinity: Doton :: Earth Clan: - Abilities: --Fangs/Venom - Tsuchinoko has fangs like all snakes do, and the same neurotoxin as all cobras. This venom can paralyze an opponent, but since Tsuchinoko is not the most venomous of snakes and his bite can only paralyze an opponent's limb it is injected into, taken two posts before the paralysis occurs. --Expanding gut - Tsuchinoko is a rather fat snake, and can increase the central girth through extending his hood, potentially increasing the surface area for attacks and defense. He can also use this expanded central girth to fold his head and tail into in order to curl himself into a ball shape. Jutsu List:
Name: Hebimaruishi [Serpant Bolder] Rank: C Range: Close-Mid Range (0-10m) Jutsu Type: Taijutsu Elemental Affinity: - Clan: - Description: Similar to the Akimichi style of Taijutsu, this technique takes advantage of Tsuchinoko's large central girth. After expanding his girth and hood, the plump snake will fold his head and tail downwards, biting down on his own tail in order to form his body into a large ball shape. Once this ball shape is formed, Tsuchi will begin a powerful and rather fast roll, flattening obstacle in his way as he attempts to crush the directly hit the opponent. Given his size, this technique could cause the opponent to break several bones if a direct his is landed. This is a powerful technique, and the user is even able to change the direction of the roll in order to respond to the changing battlefield.
Name: Doton: Chizame no Jutsu [Earth Release: Earth Shark Technique] Rank: C Range: Close-Mid Range (0-10m) Jutsu Type: Ninjutsu Elemental Affinity: Doton :: Earth Clan: - Description: To perform this technique Tsuchinoko will first dive into the ground and then begin to rip through the earth in front of him, remaining shallowly within the earth, turning his entire body into an earthbound torpedo. As the user travels through the earth a shark-like dorsal fin composed of solidified and sharpened earth forms above his path, slicing through obstacles above the user. However, while this "fin" is as sharp as a blade, it gives away the user's position more then the channeling quaking earth does as it rips apart above Tsuchinoko. Once the user reaches the target, he can burst out of the ground, causing the earth around him to explode, scattering the area with painful pebble sized debris.
Name: Doton: Ishi Shuuren [Earth Release: Painful Pebbles] Rank: C Range: Close Range (0-5m) Jutsu Type: Ninjutsu Elemental Affinity: Doton :: Earth Clan: - Description: This is a simple yet effective technique. To perform this technique, Tsuchinoko will first swallow a large chunk of earth ground the earth, breaking the clod of dirt into gravel-sized pieces within his mouth as he combines it with Doton chakra. By drawing his head back and upwards Tsuchi can proceed to shoot in one massive spit countless pebbles towards his opponent. These pebbles mostly just deliver a stinging poke, but can prove more effective if they hit the thin skin of the face or the tender surface of the throat or eyes. Even if these pebbles do no hit the opponent in a tender area, this is still an effective technique for the shear number of pebbles that it creates and uses.
Name: Suijou Rank: C Physical Description: Suijou is a very small, very frail little snake that is no bigger then a small gardener snake. However, this snake is not a gardener snake, but instead is what is known as a Yellow-lipped sea krait, or in other terms a sea snake. The body of the snake is a stripped pattern, alternating between black and gray strips with a small black head, and a stripped tailed in that possesses a special fine like structure used to held the snake swim better. However the most interesting feature of this snake is that its pharyngeal slits are something of a half-developed gill. While the snake cannot breath underwater, per se, it can filter water and break it down within its small body, turning it into oxygen and hydrogen. Other then that, the snake is just an interesting friend to keep area, enjoying riding on shoulders and talking, all the time. Suijou is a female snake. Type of Summon: Animal - Blood Donation Species: Snake Story: See Above Elemental Affinity: Raiton :: Lightning Clan: - Abilities: --Venom: Suijion is venomous, with venom that can kill, but this is only effective on creatures that are the size of a bass. Other then this, a bite from the snake will just cause mild irritation at the localized area of the bite. Jutsu List:
Name: Raiton: Denkibunkai [Lightning Release: Electrolysis] Rank: C Range: Supplementary Jutsu Type: Ninjutsu Elemental Affinity: Riaton :: Lightning Clan: - Description: This is a very simple technique that Suijou can use along with the person that summoned her. For this technique to be effective for anyone other then herself the summoner must swallow Suijou! Instead of being digested, the small snake will expand the size of its jaw by unlatching it, in order to catch itself within the throat of the summoner. While this will create some pain and awkwardness for the summoner, this allows for the summoner to momentarily take on the same form of breathing the snake possesses with this technique. By channeling Raiton chakra through its pharyngeal slits, the snake will perform electrolysis in order to bread down water into both hydrogren and oxygen before binding the oxygen molecules in mass numbers to create breathable air that is then expelled through its special tailed end, that opens similar to a second mouth. This allows for underwater breathing by the summoner that can be sustained for up to 1 hour, after which Suijou will dispel itself. Furthermore, if the summons uses any of its other lightning techniques, the time in which it can maintain this process of electrolysis is cut down by half.
Name: Raiton: Denkou Boruto no Jutsu [Lightning Release: Lightning Bolt Technique] Rank: C Range: Close Range (0-5m) Jutsu Type: Ninjutsu Elemental Affinity: Riaton :: Lightning Clan: - Description: For this technique the small snake will collected lightning nature chakra into its mouth before spitting out a small lightning bolt that will surge into the opponent's body it hits, stunning them for several seconds and creating burn damage at the point of impact. This is not a very large technique, but can also be used while the snake is within the throat of the summoner, allowing the summoner to shoot this bolt out of his or her own mouth, though causing burn damage to the summoner's throat and mouth in the process. It is not recommended that this second approach be done, but Ryuu has been known to use it, making up for the damage with his enhanced healing rate.
Name: Yatohebi Rank: C [50 Snakes] - B [100 Snakes] - A [500 Snakes] Physical Description: Unlike other snake summons, this is actually a swarm summoning, and not an individual snake. This summoning appears in the form of a massive swarm of snakes appearing at the same time. The snakes are all black scaled, and have yellow, glowing eyes that appear ominous, especially if summoned in the dark. These snakes are all non-venomous pythons, and as such generally aim at constricting their prey. The snakes area all around three feet in total length, but are regular in size for snakes, with a girth of about two inches maximum. One downside to this form of summoning is that it take longer, in that the user must keep their hand pressed down on the summoning location until all of the snakes appear, and when it comes to these snakes the more there area the more effective they are in combat. At Genin 50 snakes can be summoned, and at Chuunin 100. While the full amount of snakes does not need to be summoned at once, though it is recommended. Type of Summon: Animal - Blood Donation Species: Snake - Pythons Story: See Above Elemental Affinity: Raiton :: Lightning Clan: - Abilities: --Constriction - If any of these snakes can manage to crawl up an opponent's limbs then they con constrict and make themselves hard to remove while cutting off the circulation to the limb. --Fangs - While not traditionally bitters, these snakes do have fangs and can it down on the enemy. Jutsu List:
Name: Raiton: Yato-no-Kami Raikou [Lightning Release: Lightning Gods of the Night-Sword] Rank: C Range: Close Range (0-5m) Jutsu Type: Ninjutsu Elemental Affinity: Raiton :: Lightning Clan: - Description: This is a very powerful technique that encompasses the entire area this swarm summoning spreads out across. By releasing Raiton chakra through their bodies and connecting their individual charges with that of the other snakes summoned through this group, this swarm of snakes can surge electricity across the field, striking anything caught within the field with dangerous lightning that could potentially paralyze the targets. This technique is made all the more effective if the pythons managed to constrict on the target, for they are able to channel this lightning chakra towards a localized area within the field, forcing the full might of the technique onto one individual snakes and the person they are binding. Remain in effect for no more then a minute at a time, but since it is meant to be an instant shock technique, drawing it out for the full length is usually not done unless if aiming to target such things as crops, which is the bases of this technique name.
Name: Raiton: Ikazuchitama [Lightning Release: Thunderous Sphere] Rank: C Range: Close Range (0-5m) Jutsu Type: Ninjutsu Elemental Affinity: Raiton :: Lightning Clan: - Description: This is a defensive technique taken with the user of the Raiton chakra these snakes produce. By swarming around the summoner in a circular formation, these snakes can send their lightning chakra upwards, forming a small half-sphere dome around their master in order to protect him from some techniques. This sphere can be sued to deflect some minor attacks, and even some major attacks of the same or lower level. However, considering the high chakra cost of this move, it can be dangerous with extended use, and thusly is usually only effective when used directly before an attack is received, dying down after the attack is negated.
Name: Raiton: Raikoukiba [Lightning Release: Lightning Fang] Rank: C Range: Close Range (0-5m) Jutsu Type: Ninjutsu Elemental Affinity: Raiton :: Lightning Clan: - Description: By charging their mouths with Raiton chakra, this summoned swarm can channeled lightning from their mouths into anything they can bite down upon. This is the only lightning technique they can perform effectively individually. However, for true effectiveness, the more of these snakes that bite down on a single target, the quicker this technique wil show effect. This lightning surges through the localized area of the bite, causing damage to the target and potentially paralyzing them as an effect form these lightning charged fangs.
Name: Hebimaru :: Hebs Rank: B Physical Description: This is Ryuu's personal summoning that he favors above all other snakes considering that its personality and because it reminds him of a regular King Cobra he encountered during the first stage of his Chuunin Exam. Hebimaru is a black-scaled King Cobra with deep yellow eyes that looks as through they were looking through you instead of looking at you. Hebimaru stretches out 25 feet in full length, with a girth of 5 ft in diameter. When its hood is fully extended it can create a surface area of about 9 foot wide, allowing Ryuu to ride on top of it easily in either a closed or open style. The hood is usually only extended for defense or when it chooses, but like all King Cobra's it had a design of a circle on the back of its hood, though Hebimaru's symbol also features the leaf symbol in the center of its marking, something it had Ryuu add to him to honor Konoha. Hebimaru is a talking summoned creature, and commands the respect of most other vipers. The fact that the King Cobra is an Ophiophagus, snake-eater, is appealing to Ryuu for the fact that he has never been much of a fan of snakes. Like all King Cobras Hebimaru produces neurotoxins in its venom, which can paralyze an opponent if they are bitten. Hebimaru's eyes are yellow, and appear almost ominously in the black-scaled face of the cobra. Type of Summon: Animal - Blood Donation Species: Snake - King Corbra Story: See Above Elemental Affinity: Katon :: Fire Clan: - Abilites: --Venom: Hebimaru possess the same neurotoxin venom as normal King Cobras, which will cause near complete paralysis in the victim if a bite is landed. --Jaw: Like all cobras, Hebimaru can dislocate his jaw in order to swallow objects of a larger size then his initial mouth would allow. --Belly: Hebimaru can neglect form digesting smaller objects that do not miscue his normal girth, allowing him to potentially transport objects without them appearing obvious. However, one downside to this is that, once coughed up, the object will be covered in fluid from within the snakes body, though non acidic in nature. Jutsu List:
Name: Sukin no Dappi [Skin Shedding] Rank: D Range: Close Range (0-5m) Jutsu Type: Ninjutsu Elemental Affinity: - Clan: Snakes Description: This technique uses the natural ability of snakes to shed their skin in order to create a kind of substitution effect. Though the skin shedding is usually only done when the snake grows, this technique can be performed by the summoned snake sending chakra into its existing outer scales. By quickly shedding its old skin, the snake is able to leave its scales behind and quickly move to another location on the field. This technique will repair minor damage that had been done to it, but it also allows the snake to reposition itself while distracting the opponent, since there will be a snake form left behind form the scales being quickly shed, which can potentially hide what has been done if they scales are not blown away in the attack the serpent just dodged.
Name: Katon: Gokakyu no Jutsu [Fire Release: Great Fireball Technique] Rank: C Range: Close-Mid Range (0-10m) Jutsu Type: Ninjutsu Elemental Affinity: Katon :: Fire Clan: - Description: Cocking its head back and collecting a good deal of Katon natured chakra within its mouth, Hebimaru will unleash a massive fireball that is sent in a straight path towards the target. The size of this fireball can vary, but as it impact it not only delivers fire damage, but also blunt force damage capable of creating a crater in the earth at the point of impact. This technique was taught to Hebimaru by Ryuu during the time that Ryuu lived among the snakes, and learning this technique is the main reason why Hebimaru became such a good friend of Ryuu's.
Name: Katon: Ikuchi no Jutsu [Fire Release: Serpent Oil Technqiue] Rank: C Range: Close Range (0-5m) Jutsu Type: Ninjutsu Elemental Affinity: Katon :: Fire Clan: - Description: This technique allows Hebimaru to spit from its mouth a large dose of flammable oil that ignites into an intense flame when it meets with a open flame. This technique can be combined with any fire technique of Ryuu to ignite the oil as it is slit form the mouth, or it can be used to dose the area that can be ignited after the oil sits. Hebimaru can also release this special oil through its skin, relating this technique back to the source of its name, which comes from a water serpent that would drip oil onto boats before igniting them onto fire.
Name: Dokudokushii-kumo [Venomous Cloud] Rank: B Range: Close Range (0-5m) Jutsu Type: Ninjutsu Elemental Affinity: - Clan: - Description: This technique uses Hebimaru's natural modified saliva, venom, to create a cloud of venomous gas around the area. Hebimaru will collect chakra and venom within its mouth and lungs before spewing out this cloud to cover the area. If the opponent is caught in the cloud for a minute then it will be the same as through Hebimaru directly bit them, and even if they are not caught for that long they will experience nausea and disorientation from inhaling the cloud. However, Ryuu, being immune to snake venom, can safely in the cloud alongside Hebimaru, who is immune to neurotoxins along with all other King Cobras. This cloud is meant to deliver venom to the opponent, but is also useful in creating a effective smokescreen for distractions.
Name: Hebishi Rank: B Physical Description: Hebishi is a massive snake that takes the form of a gigantic copperhead. His head is a coppery brown color, as is most of its body. However, his body has a repeating pattern of lighter-brown spots on it, though these are usually not seen because of the way the snake moves and lives. However, the most interesting feature of the snake is that it is a true copperhead, as in its head has one it a helmet made out of copper. While snakes are not well suited for armor, not having limbs after all, they do possess heads, and on Hebishi's head is worn a thick copper helmet that shields the entire top surface of the head, with only small openings for its demonic yellow eyes to look through. Furthermore, on the portions of its body not covered in spots, the snake has strapped around its topside copper plating that take on "H" shaped formations because of how the spots curve on either side of the shielding. Hebishi has a very powerful voice, but is something of a strong silent type. Hebishi is roughly 50 meters in length, and has a diameter of 9 meters. Type of Summon: Animal ' Blood Donation Species: Snake - Copperhead Story: See Above Elemental Affinity: Doton :: Earth Clan: - Abilities: --Venom: Hebishi has venom that works much like normal copperhead venom, and though not fatal the venom is strong enough to cause intense pain, tingling, throbbing, swelling, and severe nausea in anyone that it is injected into. --Armor: Hebishi is something of a shield summoned snake, its rough hide and armor platting making it better for absorbing attacks that would otherwise be directed at its summoner. --Summoning: Hebishi has a very unique summoning requirement. The snake can only be summoned when the user slams their palm on earth, for the snake is not summoned above ground, but always appears already within the earth, which can deceive some opponents into thinking that a summoning failed to produce anything at all. --Vibration/Inferred: Hebishi has a better sense then other snakes for feeling vibrations, and also uses its inferred vision to see past the cold earth to the heat signatures of those above ground. These two things combined allow it ot pretty accurately gage what it going on above the ground it is within. Jutsu List:
Name: Doton: Hebi no Chika [Earth Release: Underground Snake] Rank: C Range: Supplementary Jutsu Type: Ninjutsu Elemental Affinity: Doton :: Earth Clan: - Description: This is the technique that Hebishi uses to move through the earth, as it is a snake that rarely ever comes fully above ground, but usually keeps at least a portion of its body within the ground, making it hard to know its full length. This technique allows the snake to move freely within the earth, parting the earth with its mouth and then reforming the earth behind it so that it's path is hard to trace. The snake can also opt to simply part the earth as it moves through it so as to create a tunnel, though without any actual underground supports it is at your own risk to enter the earth, as it could very likely collapse. With this technique Hebishi can move quickly underneath the ground, popping up when it is needed.
Name: Doton Kekkai: Dorou Doumu [Earth Barrier: Earth Dome Prison] Rank: B Range: Close-Mid Range (0-10m) Jutsu Type: Ninjutsu Elemental Affinity: Doton :: Earth Clan: - Description: With this technique the user will cause nearby earth to overturn and capture the opponent within a thick dome of earth. Once the opponents are captured within the dome the user will place their hands upon the surface of the dome, channeling chakra into the dome. This chakra fortifies the earth of the dome, and it also gives the earth a self-repairing nature, so that if the opponents attempt to damage the wall and not break all the way through then the wall will quickly repair itself. However, the most deadly effect of this trap is that as the user channels chakra into the wall those trapped within the earth dome will be rapidly drain the victims of their chakra, potentially killing them from a complete lack of chakra. The chakra channeled into the wall also prevents such a thing as the Byakugan from seeing beyond the wall, which is effective in protecting the weakness of this dome, for the fortifying chakra is weakest on the opposite side of the dome that the user makes contact at, and thusly if the victims are able to identify where the user is at then they could have a chance to escape. Hebishi usually makes contact with this dome from underground, which makes the weakest point of the dome the center of its ceiling.
Name: Kiyohime:: Kiyo Rank: A Physical Description: Kiyohime is a very unique snake summoning considering that she is partially humanoid, and if you ask her she will tell you that that is because she was once human. Kiyohime has a dark-green scaled body, with lighter white belly scales, and well body. Her real length is about 20 feet long, but when she "stands", which is to say erects her humanoid upper body, she can easily reach 6 foot off the ground, showing that her waist reaches about 4 feet from where her head begins. Kiyo has a drooping hood with thicker scales at is head. This hood covers her snake-tail hair, which is green with yellow wrappings on it, some with beads hanging from them from how she had accessorized herself. Her face usually looks sad, except for when she sees Ryuu, who is her target of her affections, making Ryuu very awkward whenever Kiyo is around. Her wide yellow eyes possess mascara like tribal lines coming off them, and she had a very slender mouth and nostrils. She does possess venomous fangs, but she rarely bits. Her neck is long, and white like her belly scales, though she had a black strapping around it that connects to her top, which is a black halter-top with a cut at her cleavage. Unlike other reptiles, she does possess breast, but once again this is because she was formally human. The top has loose hanging robes hanging off them that connect to both her armbands, wrist cuffs, and lower sash, which stretches down to cover the front of her waist. Her upper body had a clear humanoid look, complete with all the normal curves, and even arms, which is very unique for snakes. On her forearms she wears extensive bracelets with a golden snake design on it. She has black claws at the end of her finger, though she only possesses four fingers, including her thumbs. Type of Summon: Animal - Blood Donation Species: Humanoid Snake - Corbra Story: Kiyohime, or just Kiyo as she prefers to be called, was once a beautiful waitress who, according to Japanese folklore, worked in a teahouse on the Hidaka riverbank. A visiting preast named Anchin fell in love with her but after a time he overcame his passions and refrained from further meetings. Kiyo became furious and sought revenge. She went to the temple of Kompera to learn the art of serpent magic. After studying for some time she turned herself into a serpent women and hunted down the priest where he lived. When the priest attempted to hide from her benearth a temple bell, she released a great belch of fire and melted the metal thereby killing he priest. However, after enacting her revenge, Kiyo learned that she could not undo the magic that had transformed her, and thusly she would forever remain a monster. Eventually she found her way to the wanderer's mountain, and she was accepted by the snakes that live there, becoming one of the inhabitants of the snake filled tunnels and marshes, usually spreading her time sulking over her lost love and lost humanity. However, when summoned by Ryuu she instantly fell in love again, though if he ever betrayed her then he had better watch out! Elemental Affinity: Katon :: Fire Clan: - Abilites: --Vemon: Being cobralike in appearance and form, Kiyo has the same neurotoxin venom as normal cobras, which can paralyze the opponent if a successful bite is landed. [If Bite the opponent will have 2 posts before complete paralysis sets in.] --Claws: Unlike most snakes, Kiyo is somewhat humanoid and does have hands, complete with large talon like claws on her fingertips. Jutsu List:
Name: Hebi no Bouga [Snake Charmer] Rank: C Range: Range of Hearing Jutsu Type: Genjutsu Elemental Affinity: - Clan: - Description: This is a Genjutsu technique that is released through a melody sung by Kiyo. While she sings this technique she is unable to move, however, so long as the opponent can hear this melody they will be placed under at least some of the effects of this Genjutsu. However, the full effects of the Genjutsu can only be reached if the opponent both hears this melody and is looking into Kiyo's eyes, meaning that if eye contact is made when the melody is begun this will become a total Genjutsu. If the melody is just heard by the opponent then they will be put into a dazed state, slowing down their response time to the situation, through not immobilizing them. However, if eye contact is made when this melody begins then they will also be immobilized by being placed into a trance like state, unable to move or look away from her eyes, similar to how a snake charmer charms a snake. The downside to this technique is that the one that summoned Kiyo is also victim to this Genjutsu, meaning that if eye contract is not made then both Ryuu and his opponent will still be fighting on an even battlefield. Furthermore, this Genjutsu can last only as long as Kiyo's own voice can carry it, the most time of this being 5 minutes in one use, and after one use her voice will need to rest, making this a one time use technique for a single battle.
Name: Seppun no Oujou [Kiss of Death] Rank: C Range: Close Range (0-5m) Jutsu Type: Ninjutsu Elemental Affinity: Vemon Clan: - Description: This is a poison technique that utilizes the venom produced by Kiyo's fangs. By making contact with the victim's mouth through a kiss, Kiyo will inject her poisonous venom into the victim's bloodstream though being absorbed in the victim's mouth. The venom itself does not need to enter an open mouth, but rather just leave Kiyo's own mouth through the contract of the lips, with the skin of the opponent's lips and oral cavity being some of the softest on the body, allowing for quick transport of deadly venom. If the kiss is successful this chakra-enhanced venom will immediately begin to corrupt the opponent. The skin around the mouth turning pale and flaky, and the veins around the area showing a dark blue, even the eyes of the user turning yellow, which is a common sign of some poisons. If the kiss is landed then the victim with faint within 10 minutes time unless the poison is removed by some other force, since it cannot simply be bleed out of the victim. However, up until the opponent faints, the victim will be disorientated with a gradual condition that will impair their body more and more as time goes on. While this is a powerful technique, its flaw is that it must be delivered though a kiss, making it a difficult one to deliver in the field of battle. This technique alone does not kill. However, its name is still appropriate since the victim will be left defenseless. Although the effects of this jutsu are much like what they would be if Kiyo simply bit the opponent, this style of paralysis works immediately, rather then when just a bite is landed.
Name: Katon: Hibashiri [Fire Release: Racing Flames] Rank: B Range: Close-Mid Range (0-10m) Jutsu Type: Ninjutsu Elemental Affinity: Katon :: Fire Clan: - Description: After performing several hand-signs the user of this technique will create at their base or hands a small flame that will rapidly expand and shoot forth according to how the user molds their chakra, since guiding the flames along the ground not only consumes chakra but also requires the user to concentrate on the attack path. This fire will travel in rapidly moving jets which will race towards the target and surround them in a ring of intense flames, which can be made all the more powerful with the introduction of wind from Fuuton techniques. So long as the user maintains the final hand-sign of this technique they will be able to direct the fire anywhere within the range limits of the technique, even splitting the traveling flame into multiple branches from the original source. While this technique is usually performed on the ground so as to limit the movement of the target, it can also be done in a mid-air spin, forming the fire from the user's limb into a ring that can be shot towards the target. These fires can easily rise above the height of a normal person even from being created with a very small initial flame, and the addition of more chakra can make the fires rise even higher if needed.
Name: Katon: Haisekishou [Fire Release: Burning Ash Accumulation] Rank: B Range: Close-Mid Range (0-10m) Jutsu Type: Ninjutsu Elemental Affinity: Katon :: Fire Clan: - Description: Unlike other fire-based techniques, this technique uses a cloud of ash before actual flames. After performing several hand-signs the user will exhale a cloud of superheated ash, which is hot enough to burn flesh even before being ignited. This technique works off of an extended breath large enough to create a massive sized dome in the full attack range of this technique just in front of the user, though the side of the area this technique consumes depends largely on how long the user holds this breath, which is shot with the fingers held in front of the mouth in order to help guide this cloud as it forms. This cloud of lingering ash is hot enough to cause severe third-degree burns on the victim. Furthermore, since the cloud is entirely composed of ash, it stays in the air around the victim, making this a prolonged attack. The true deadliness of this technique, however, is that if the user clicks their teeth while expelling this cloud the stagnant ash will ignite at once, creating a violent explosion in the entire area consumed by ash.
Name: Shosen Jutsu [Mystical Palm Technique] Rank: A Range: Close Range (0-5m) - Supplementary Jutsu Type: Ninjutsu - Medical Elemental Affinity: - Clan: - Description: This is a standard medical techniques that is very diverse, and can potentially save an injured individuals life. To heal with this technique the user collects chakra into their hand and speed up cellular regeneration wherever applied, essentially healing the targets wounds. However, while this is an effective technique it cannot heal all wounds, through it can with most injuries. This technique can also be used offensively by using the technique as a blade to sever muscle fibers or even the chakra circulatory system at the point of contact without actually cutting through the opponent's flesh.
Name: Hebishi Rank: A Physical Description: [X] Hebishi is a slender black cobra, who is the personal assistant to the most powerful summons found within this particular snake contract. He is small, exceptionally so compared with other A-ranked summons. Hebishi is no larger then an average king cobra. This thicker, outer scales are black, with the same texture all snakes possess. However, his underbelly, and all the scales that serve for the purpose of movement for him, is white, giving him a very yin and yang design. His eyes are red, but the irises within them are black, making red donut like circles in the sockets. Like all cobra, Hebishi has an extendable hood. He does not have much in the area of clothing, but he does have a leather band that straps around his slender body. On this band is strapped a small scroll, which he can easily pull form the band since his body is very flexible, like all snakes. --Personality: Hebishi is an assistant to the other snakes, noted as the messenger of the snake lords. He has a very unique ability, and an even more unique personality, as Hebishi has an unfounded ability to connect with people. Some would call him a sycophant, but others just say that he is helpful. Type of Summoning: Animal - Blood Donation - Story Line Only Species: Snake Story: See Above Element Affinity: - Clan: Ryuu Exclusive Abilities: Venom - Hebishi has no venom, even-though he is a cobra. Jutsu List:
Name: Kuchiyose no Jutsu [Spiritualism Technique] Rank: C Range: Supplementary Jutsu Type: Ninjutsu Elemental Affinity: - Clan: - Description: A powerful jutsu, Ninpo Kuchiyose allows a ninja to summon animals, objects and the dead to fight on their behalf. The ninja normally signs a blood contract with the animal species, which allows them to summon different size and skill levels of creature. The ability to summon more advanced animals largely depends upon the amount of chakra the ninja can muster to perform the jutsu. Hebishi possesses the ability to summon snakes from the same summoning contract that he is a part of. To do this, he will have to draw some of his blood, usually be biting himself, before slamming his chin upon the ground.
Name: Gyaku Kuchiyose no Jutsu [Reverse Spiritualism Technique] Rank: B Range: Supplementary Jutsu Type: Ninjutsu Elemental Affinity: - Clan: - Description: Gyaku Kuchiyose no Jutsu is a Ninjutsu technique which allows an individual to summon a person or being to their location using a summoning scroll. In normal Kuchiyose, the signed summoning contract allows the summoner to call upon his or her summons without the contract present. This modification allows for any individual to be summoned through the use of a scroll tied back to the one to be summoned. This scroll allows the individual to be far away and be transported instantly to the location of the summoning scroll. With this technique, Hebishi is able to use the same method he would perform normal summoning with, except for the need of using the scroll on his back, to summon the shinobi that have signed the summoning contract.
Name: Jiga Kuchiyose no Jutsu [Self Spiritualism Technique] Rank: A Range: Supplementary Jutsu Type: Ninjutsu Elemental Affinity: - Clan: - Description: This is an advanced technique of the summoning variety. Whereas normal summoning allows for an object or creature to be summoned to a location from afar, this technique is largely an opposite to this principal. This move allows for Hebishi to instantly summon himself to the location of another. This move can only be used to summon himself to the location of either one of the other snakes in the contract he is apart of, or even to the location of one of the shinobi that has signed the contract Hebishi is a part of. To perform this technique, Hebishi will have to perform the normal summoning procedures for him as well as use the summoning scroll upon his back.
Name: Tai Kuchiyose no Jutsu [Anti-Spiritualism Technique] Rank: A Range: Supplementary Jutsu Type: Ninjutsu Elemental Affinity: - Clan: - Description: This is an advanced summoning style technique that also works opposite to normal summoning, quite literally. This technique can only be used on a creature, person, or object that has been summoned. After performing this technique, Hebishi is able to de-summon the target in order to return them to where ever it was they were originally summoned from. To perform this technique, Hebishi will need to gain some of the targets blood before slamming his chin upon the ground in order to perform this technique and cause the target to disappear in a puff of summoning smoke. In the cases of an object, which do not have blood, Hebishi must be in contact with the object in order to de-summon it.
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| | | Cut Hokage
Posts : 126 Join date : 2010-12-16
| Subject: Re: Cut (done) Thu Feb 03, 2011 1:07 pm | |
| Ryusuke path (Jiro Path) - Spoiler:
[ |Katon :: Fire Release| ]
Name: Katon: Goukyakuu no Jutsu [Fire Release: Great Fireball Technique] Rank: C Range: Close Jutsu Type: Ninjutsu Elemental Affinity: Katon - Fire Clan: Uchiha Description: The ninja does the necessary hand seals, draws chakra from their mouth into their chest and them immediately exhales it. They then blow a stream of fire which erupts into a large sphere of flames. To better manage the flames the ninja will bring their hand to their mouth to control it. Katon jutsu such as this are seen as a rite of passage into adulthood for Uchiha clan members. Once the member can manipulate fire, they are finally recognized as no longer being a child.
Name: Katon: Housenka no Jutsu [Fire Release: Mythical Fire Phoenix Technique] Rank: C Range: Close Jutsu Type: Ninjutsu Elemental Affinity: Katon - Fire Clan: Uchiha Description: The ninja does the necessary hand seals and then emits a series of small fire balls. The ninja can also hurl a projectile which is covered in these same flames. To the opponent the attack appears to be only the balls of flame, they do not see the hidden threat within the flames. Meaning that even if the flames are put out, the projectiles still converge on the target. The flames can be used to cover different projectiles like shuriken or kunai.
Name: Katon: Endan no Jutsu [Katon: Fireball Technique] Rank: C Range: Close to Mid Jutsu Type: Ninjutsu Elemental Affinity: Katon - Fire Clan: - Description: The shinobi will perform the required string of seals, and when that is completed, they are able to emit a jet of fire from their mouths that reaches out to 10 meters. This can be used as a cover while the shinobi does another follow-up Technique, although, is good by itself as well.
Name: Katon: Ryuuka no Jutsu [Fire Release: Dragon Fire Technique] Rank: C Range: Close to Mid Jutsu Type: Ninjutsu Elemental Affinity: Katon - Fire Clan: Uchiha Description: A skill that was first coined by the Uchiha Clan, now overtime has been found in the hands by various individuals. By gathering chakra through the esophagus and neck, this jutsu sends off a powerful and constant stream of flame from the mouth. This stream has a lot of brute force behind it and is capable of blowing back opponents with concussive force along with intense burning capabilities.
Name: Katon: Inju no Jutsu [Fire Release: Fire Ribbon Technique] Rank: C Range: Close to Mid Jutsu Type: Ninjutsu Elemental Affinity: Katon - Fire Clan: - Description: By performing a couple hand-signs and then gripping onto a nearby flame the user will mold Katon chakra in a way to manipulate the held fire into a long whip-like shape that appears something like length of cord set loosely ablaze. This ribbon can not only whip at the enemy, but also leave behind painful burns. This technique can also be used to bind the opponent in a ribbon of fire that more fire can be sent along, such as increasing the intensify of the flames with the addition of more chakra or even sending a fire technique required to travel along a cord at the opponent. However, the drawback of this technique is that the user potentially will burn their own hands without the ability to guard against such flames, and so continued use can largely depend upon the endurance of the user. [Made by Lethe]
Name: Katon: Horou no Jutsu [Fire Prison Technique] Rank: C Range: Close Jutsu Type: Ninjutsu Elemental Affinity: Katon - Fire Clan: - Description: Katon: Horou no Jutsu is a Ninjutsu technique that utilizes the Katon - Fire element. After completing the necessary handsigns, the user will generate a circular flame upon the ground by extending their hands forward and, from this circle, bars of flame will rise upon and converge at the zenith. This motion will form a cage around the target. The intense flames will heat up the inside of the cage intensely as well as a small area outside of the cage. The flames are so hot that they can turn all water into scalding steam inside of the cage and quickly force the target to dehydrate. Touching the sides results in second degree burns. While this technique is active, the user is unable to perform any other jutsu or the prison will be dispelled. Jiro learned this technique from Hinoshi Ibaku.
Name: Katon: Haitate [Fire Release: Ash Shield] Rank: B Range: Close to Far Jutsu Type: Ninjutsu Elemental Affinity: Katon - Fire Clan: - Description: Unlike other fire-based techniques, after performing several handsigns the user of this technique will release a cloud of superheated ash from a single hand, instead of the usual flames of other Katon - Fire techniques. This technique is a precursor to Katon: Haisekishou and employs almost the same basics of ash creation. The shield produced will extend from the hand and quickly form into a rectangle with the dimensions of four feet by five feet. The ash shield is about one inch thick and can block up to three C-Ranked attacks and one B-Ranked attack before disintegrating. The shield is completely dark gray in color and appears to be rather fragile. However, that is quite misleading. The shield, as it is naturally infused with chakra, can be moved with the users hand in any direction. The shield, however, can also be used offensively. By clicking their teeth, the user can cause the shield of ash to ignite and cause a rather violent explosion that can be equated to the power of a single explosion note.
Name: Katon: Haisekishou [Fire Release: Burning Ash Accumulation] Rank: B Range: Close to Mid Jutsu Type: Ninjutsu Elemental Affinity: Katon - Fire Clan: - Description: Unlike other fire-based techniques, after performing several hang-signs the user of this technique will exhale a cloud of superheated ash, instead of the usual flames of other fire techniques. This technique works off of an extended breath large enough to create a massive size dome in the full attack range of this technique just in front of the user, though the size of the area this technique consumes depends largely on how long the user hold this breath, which is shot through a loosely funneled first in front of their mouth. This cloud of lingering ash is hot enough to cause severe third-degree burns on the victim. Furthermore, since the cloud is entirely composed of ash, it stays in the air around the victim like a cloud, making this a prolonged technique. The true deadliness of this technique, however, is that if the user clicks their teeth while expelling this cloud the stagnant ash will ignite at once, creating a violent explosion. [Credit to Lethe]
Name: Katon: Hibashiri [Fire Release: Racing Flames] Rank: B Range: Close to Mid Jutsu Type: Ninjutsu Elemental Affinity: Katon - Fire Clan: - Description: After performing several hand-signs the user of this technique will create at their feet or hands a small flame that will rapidly expands and shoots forth according to how the user molds their chakra, since guiding this flames along the ground not only consumes chakra but also requires the user to . This fire will travel in rapidly moving jets which will race towards the target and surround them in a ring of intense flames. While this technique is usually perform on the ground so as to limit the movement of the target, it can also be done in a mid-air spin, forming the fire from the user's limb into a ring that can be shot towards the target. So long as the user maintains the final hand-sign of this technique they will be able to direct this fire anywhere within the range limits of the technique, even splitting the traveling flame into multiple branches form the original source of fire. These fires can easily rise above the height of a normal person even from being created with a very small initial flame, and the addition of more chakra can make the fires rise even higher if needed. [Made by Lethe]
Name: Katon: Haiiroken [Fire Release: Ashen Fist] Rank: A Range: Close Jutsu Type: Ninjutsu//Taijutsu Elemental Affinity: Katon - Fire Clan: - Description: By employing the use of Katon - Fire, Jiro can release hot ash at selected areas over the entirety of his body. After forming the necessary handsigns, Jiro can use Katon chakra to form patches of hot ash over selected areas of his body. For example, if attempting to land a Taijutsu strike, the boy could cover his fist with Katon chakra in order to produce a more powerful punch. This technique is used, primarily, to harden attacks or as a defensive mechanism. If an opponent is about to land a strike, Jiro can cover the selected area with hot ash. The ash will slightly deter the attack, lessening the damage, and will additionally cause some pain because of their increased temperature. Direct contact results in first-degree burns. Anything less will merely cause red patchiness or just general pain. This technique is, mostly, used to armor the user so that when practicing Taijutsu, they can both increase their offensive capabilities and defensive capabilities. With this technique Jiro can cover up to six areas at any given moment. The maximum size of the patches of flames are twelve inches by twelve inches with a maximum three inches of thickness. Patches of ash may be combined to produce larger patches. This technique is not meant for sustained ash patches. Rather, it is meant for patches to be formed, released, and then formed again depending upon the particular situation. Sustaining the patches can and very well may burn the user. This technique can be used for a maximum of ten posts before needing to be reactivated.
Name: Katon: Zukokku [Fire Release: Head Mincing Pain] Rank: A Range: 100 feet Jutsu Type: Ninjutsu Elemental Affinity: Katon - Fire Clan: - Description: Katon: Zokukku is a powerful Ninjutsu technique utilizing the Katon - Fire Element. After forming the needed hand seals the ninja will release a large flaming mass from the mouth. The mass, while not relatively large at first look, will expand rapidly as it exits the user's gullet. The mass will then quickly spread along the ground and race towards its target, burning anything in its path. Once started the conflagration will not halt for anyone. The flames are nearly unbearably hot and, even if a target saves themselves for one moment, the flames will continue forward in an attempt to consume them. Jiro learned this technique from Hinoshi Ibaku.
Name: Katon: Gouryuuka no Jutsu [Fire Release: Great Dragon Fire] Rank: A Range: Close to Far Jutsu Type: Ninjutsu Elemental Affinity: Katon - Fire Clan: - Description: A powerful Katon - Fire technique built from Katon: Ryuuka no Jutsu. Though usually attributed to Uchiha members, this technique does not have to be considered clan specific. The user will first gather a large amount of Katon - Fire chakra within their lungs and then set their fingers in front of there mouths. By controlling the fire upon expelling it, they can shape it into the form of a great dragon's head. The result is a dragon head that is about three times the size of a man and quite wide. The fire is fairly solid and can easily rip through walls and trees to burn anything within it's path. The dragon head's are very hot and do not need to impact an opponent in order to burn them. Upon impact, however, the mass of fire will explode and flaming embers will be shot around the general area. These embers also have the ability to burn.
[ |Neton :: Combustion| ]
Name: Neton: Reiki Ryuujin[Combustion Release: Aura of the Dragon] Rank: C Range: Twelve inches Jutsu Type: Ninjutsu//Supplementary Elemental Affinity: Neton - Combustion Clan: - Description: By employing the use of Neton - Combustion, Jiro can release a steady stream of incredibly hot chakra from his skin. Jiro will perform a number of necessary handsigns, before an aura of Neton - Combustion chakra will form continually over him. The aura will have limited effects at twelve inches [a searing heat that may or may not cause burns] and a maximum effect at six inches or less [second degree burns on contact]. This can severely limit and opponent's ability to use Taijutsu or any sort of close range combat, lest they feel the need to burn.
Name: Neton: Bakushinchi [Combustion Release: Center Explosion] Rank: C Range: Close to Far Jutsu Type: Ninjutsu Elemental Affinity: Neton - Combustion Clan: - Description: By employing the use of Neton - Combustion, Jiro can ignite the gases within the air through combustion. Jiro will perform a number of handsigns and then will snap his fingers or clap his hands. From the resulting motion, the air immediately front of Jiro will ignite rapid and produce a great amount of light and heat. The light will be nearly blinding and can be used as distraction. The heat will be intense, but will only last for a moment. An opponent unlucky enough to be caught in the middle will suffer third-degree burns on contact. The fire produced will be blue in color, because of the increased temperature.
Name: Neton: Kochirahi [Combustion Release: Directional Flame] Rank: C Range: 100 feet Jutsu Type: Ninjutsu Elemental Affinity: Neton - Combustion Clan: - Description: By employing the use of Neton - Combustion, Jiro can ignite any material within a 100 foot radius with him as the center. Jiro can only ignite one object at a time and his initial flame will be restricted to a four by four inch square. Because of this restriction, aiming sometimes can be an issue. Through using this ability, Jiro can cause clothing on an opponent, trees, grass, etc to rapidly ignite. This technique, as it employs combustion, can ignite nearly almost any material. This can be used to distract and opponent or interesting variations. The fire produced will be blue in color, because of the increased temperature.
Name: Neton: Hisouon [Combustion Release: Flame Cacophony] Rank: B Range: Close to Far Jutsu Type: Ninjutsu Elemental Affinity: Neton - Combustion Clan: - Description: By employing the use of Neton - Combustion, Jiro can ignite the gases within the air through combustion. Jiro will perform a number of handsigns and will then snap his fingers or clap his hands. From the resulting motion, the air immediately in front of Jiro will ignite rapidly, producing a great amount of light and heat, and, in a moment or two, an incredibly loud explosive noise. In some combustion reactions, a large amount of gas is liberated. From this liberation, a loud sound can be produced. After the noise, the fire will fall away. If an opponent happens to be next to the resulting explosion, it can shatter an eardrum. This can cause disorientation and a complete loss of balance. Opponents more than thirty feet away will undergo dampened effects of the previous mentioned above. The fire produced will be blue in color, because of the increased temperature.
Name: Neton: Fukikomuhi [Combustion Release: Suffocating Flame] Rank: B Range: Close to Far Jutsu Type: Ninjutsu Elemental Affinity: Neton - Combustion Clan: - Description: By employing the use of Neton - Combustion, Jiro can ignite the gases within the air through combustion. Jiro will perform a number of handsigns and will then snap his fingers or clap his hands. From the resulting motion, the air immediately in front of Jiro will ignite rapidly, producing a great amount of light and heat, and then fall away. The entire reaction will last no more than two or three seconds. If an opponent happens to be caught within the flame, the fire will be very hot and will cause third-degree burns upon contact. However, the true deadliness in this technique is the reaction. After having rapidly burned the elements within the air, the oxygen will be almost completely depleted. The opponent will then suffocate and Jiro can use this moment to follow with another attack. The fire produced will be blue in color, because of the increased temperature. In the presence of Fuuton chakra, the flames will have a farther range and will, additionally, completely burn the Fuuton chakra. Fuuton attacks B-ranked or lower will be completely neutralized in a resulting large explosion. Fuuton attacks A-Ranked and higher will have a slightly dampened effect. In the presence of Suiton chakra, the flames will have a slightly dampened range but will be able to neutralize some of the effects of the attack. Suiton attacks B-Ranked or lower will have reduced damage and range. Suiton attacks A-Ranked and higher will hardly be affected.
Name: Neton: Enten [Combustion Release: Scalding Heat] Rank: B Range: Close to Far Jutsu Type: Ninjutsu Elemental Affinity: Neton - Combustion Clan: - Description: The combustion of hydrogen and oxygen, naturally present within the air, results in the production of water vapor. After forming the necessary handsigns, Jiro will extend his hands outward and ignite the air in the direction of his opponent. The resulting reaction will move quickly and rapidly, the result being an especially humid and scalding hot air. The heat produced in the reaction will increase the temperature of the water vapor and this will allow it to scald opponents while additionally affecting their breathing, as they will be pulling scalding air into their lungs. This can severely limit and opponent's ability to move and function. The fire produced will be blue in color, because of the increased temperature.
Name: Neton: Haini Tojikomeru [Combustion Release: Burning Prison Technique] Rank: B Range: 25 meters Jutsu Type: Ninjutsu Elemental Affinity: Neton - Combustion Clan: - Description: Neton: Haini Tojikomeru [Combustion Release: Burning Prison Technique] is a derivative of Katon: Horou no Jutsu [Fire Prison Technique]. By employing the use of Neton - Combustion, Jiro can produce a gridded cage around his opponent that will slowly shrink. After forming the necessary handsigns, a gridded cage will form around his target. At a steady rate the cage of pure flames will slowly begin to shrink and, eventually, will burn the opponent. The cage will be incredibly hot, inside and outside, and with a direct hit can cause third degree burns. An opponent can easily pass through the grid of flames, but they will suffer burns. An opponent that does not escape from the cage will suffer burns from all directions as the flames converge on a single point. The Neton powered flames are not likely to be stopped save for an equally potent element. When performing this technique one hand must be centered on the opponent, while the other is used to support the arm for better accuracy.
Name: Neton: Ryuujin no Jutsu [Combustion Release: Grand Dragon Fire] Rank: A Range: 50 meters Jutsu Type: Ninjutsu Elemental Affinity: Neton - Combustion Clan: - Description: Neton: Ryuujin no Jutsu [Combustion Release: Grand Dragon Fire] is a derivative of Katon: Gouryuuka no Jutsu [Fire Release: Great Dragon Fire]. By employing the use of Neton - Combustion, Jiro can produce a slightly smaller but hotter version of the Katon technique. After forming the necessary handsigns, Jiro will move his fingers to his mouth and will then be able to expel large collections of white or blue colored flames in the shape of dragon heads. The ultimate result is a dragon head that is twice the size of a man and about one man in width. The fire is fairly solid and can easily rip through walls and trees to burn anything within it's path. The dragon head's are very hot and do not need to impact an opponent in order to burn them. Upon impact, however, the mass of fire will explode and flaming embers will be shot around the general area. These embers also have the ability to burn. Using this technique it is possible to create about seven heads of flames. Direct hits will result in third degree burns. At three feet or less second degree burns will be sustained. Anything more than three feet may or may not burn the target, but will most often result in redness or red patchiness from the intense heat. Overuse of this technique can cause burns on the hands, arms, mouth, and throat of the user.
Name: Neton: Oboreru Okibi [Combustion Release: Drowning In Hellfire] Rank: A Range: 50 meters Jutsu Type: Ninjutsu Elemental Affinity: Neton - Combustion Clan: - Description: By employing the use of Neton - Combustion, Jiro can release an incredibly dangerous stream of fire from his lungs. After forming the necessary handsigns, Jiro will place both his hands near his mouth and will then release a high-pressured and large stream of fire at a maximum of fifty meters. The stream of fire will move incredibly fast and, upon direct contact, can cause debilitating fourth-degree burns. Targets that are only scathed by the technique will suffer three-degree burns. Targets that are five feet or less from the technique will suffer second-degree burns. Targets ten feet or less will suffer mild burns or some patchiness. The technique will be about seven feet in height and seven feet in width. The technique can be maintained from a range of about ten seconds to twenty-five seconds. The name of the technique comes from the fact that a direct hit can nearly cause the target to drown within the fire. The fire can range from white to blue, depending upon the user. Overuse of this technique can cause burns on the hands, arms, mouth, and throat of the user.
Name: Neton: Mashiroken [Combustion Release: White Fist] Rank: A Range: Six inches Jutsu Type: Ninjutsu//Taijutsu Elemental Affinity: Neton - Combustion Clan: - Description: By employing the use of Neton - Combustion, Jiro can release white flames at selected areas over the entirety of his body. After forming the necessary handsigns, Jiro can use Neton chakra to form patches of pure white flames over selected areas of his body. For example, if attempting to land a Taijutsu strike, the boy could cover his fist with Neton chakra in order to produce a more powerful punch. This technique can also be used for defensive maneuvers. If an opponent is about to land a strike, Jiro can cover that selected area with white flames. The flames will in no way deter the attack, but they will burn the opponent upon contact. Direct contact results in third-degree and second-degree burns. Second-degree burns are felt at a maximum range of six inches. Any range beyond six inches may or may not sustain burns, but will likely sustain red patchiness depending upon proximity to the attack. With this technique Jiro can cover up to six areas at any given moment. The maximum size of the patches of flames are twelve inches by twelve inches. Patches of flames may be combined to produce larger patches. This technique is not meant for sustained fire patches. Rather, it is meant for patches to be formed, released, and then formed again depending upon the particular situation. Sustaining the patches can and very well may burn the user. This technique can be used for a maximum of ten posts before needing to be reactivated.
Name: Neton: Karibi [Combustion Release: Borrowed Fire] Rank: A Range: 25 meters Jutsu Type: Supplementary Elemental Affinity: Neton - Combustion Clan: - Description: By employing the use of Neton - Combustion, Jiro can manipulate existing fire without the use of handsigns. This technique allows for far more rapid and devastating attacks and far more freedom with application. Jiro, in order to use this technique, will simply extend his foot or his hand out toward a source of fire. While the hands are the easiest to use with this technique, other body parts maybe be used as well, such as elbows, knees, etc. After identifying the target source, Jiro will then leak his chakra into the fire. With fire originally produced by Jiro, this initial step is unneeded. After gaining control of the fire with his chakra, Jiro will then be able to manipulate it freely by simply moving his hand or pouring more chakra into the flame. By using this technique, it is possible to increase a flame, dampen a flame, or direct a flame with intense precision. This technique must be controlled wisely as it can cause the user burns as well as the opponent.
Name: Neton: Shounetsujigoku [Combustion Release: Burning Hell] Rank: A Range: 100 meters Jutsu Type: Ninjutsu Elemental Affinity: Neton - Combustion Clan: - Description: Neton: Shounetsujigoku [Combustion Release: Burning Hell] is a derivative of Neton: Shakaku [Combustion Release: Holy Flames]. By employing the use of Neton - Combustion, Jiro can create and then accelerate a concentrated beam of Neton chakra for pinpoint accuracy. After forming the necessary handsigns, Jiro will part his hands and draw his right arm back and put his left arm forward. With his left hand, the boy will form a circle and will begin to spin Neton chakra within it. With his right hand he will begin to gather a beam of Neton chakra at his index finger. After a few moments, Jiro will aim the beam through the circle formed by his left hand. The initial beam will be moving rather quickly, but sending it through the spinning chakra of the left hand accelerates the Neton beam to much faster speeds so that both distance and power is increased. This technique is commonly used for assassinations or attempting to gain a "one-shot kill". This technique is made even more dangerous because of the Sharingan Jiro possesses. It great improves his accuracy and aiming abilities. A direct hit from this technique can easily burn a large hole through the human body, about three inches in size. After the Neton chakra passes through the body, some residual chakra will remain and it will begin to burn the material of whatever it passed through up to about another three inches. The residual chakra can cause up to second-degree burns. This technique can only be used once every three posts, and only seven times per thread and/or twenty-four hours IC time. After every use of this technique, the user will be unable to use Katon or Neton techniques for one post in order to not overload their system.
Name: Neton: Shakaku [Combustion Release: Holy Flames] Rank: C - S Range: - [Dependant upon rank] Jutsu Type: Ninjutsu Elemental Affinity: Neton - Combustion Clan: - Description: By employing the use of Neton - Combustion, Jiro can condense a slim, concentrated beam of Neton chakra with a superior cutting ability. Now, the technique does not actually allow for "cutting". This technique provides for more a concentrated beam that melts and burns materials to half them. After forming the necessary handsigns, Jiro will gather Neton chakra at the tip of his index finger and then will immediately begin to condense the chakra. The effect is a concentrated beam with the ability to cut through nearly anything. Diamond, however, and other materials of a similar hardness, will not be cut. Rather, the intense heat produced by the beam will cause the molecules in the general area to vibrate very quickly which can cause a backlash or an explosion. The danger with cutting harder materials is that the associated backlash can easily harm the user. The variations in rank dictate the cutting power. At C-Ranked, the beam is able to cut through three inches of dense timber and most soft metals. At B-Ranked, the beam is able to cut through most metals up to three inches and dense timber at six inches. At A-Ranked, the beam is able to cut through nearly all metals up to six inches. At S-Ranked, the beam is able to cut through almost all materials. Metals will be cut at a maximum of about eight inches. This technique, while mostly having a supplementary application, can also be used for a short fire-shank in dire situations.
Name: Neton: Reddopa-ji [Combustion Release: Purging Flame] Rank: S Range: 250 meters Jutsu Type: Ninjutsu Elemental Affinity: Neton - Combustion Clan: - Description: This technique also for the great devastation of an area with a radius of 250 meters. After performing the necessary handsigns, the user will extend their hand toward the sky in order to call upon flaming spheres of lightning hot flames. The spheres will rain down within the 250 meters and will ignite nearly anything that it touches. The area will be consumed completely by white and blue hot flames and nothing will be sparred in the inferno. The spheres will be about two feet in diameter and highly volatile. Upon impact with any object, they will explode shooting flames and embers in every direction. A direct hit with one of these spheres can cause third-degree burns [complete charring of the skin and underlying layers]. In the wake of this technique, all that remains is ashes.
Name: Neton: Kokuhyou [Combustion Release: Perdition] Rank: S Range: - Jutsu Type: Ninjutsu Elemental Affinity: Neton - Combustion Clan: - Description: The title of the boy comes nearly solely from this technique. After performing the appropriate handsigns, the user will bring their hands forward where a thick layer of fire will begin to cover them. At the completion of the technique, the fire will extend outwards to fully form the form of a fire dragon. The dragon will be about forty feet in length and fifteen feet in height. While using the technique, Jiro will be able to use Katon and Neton techniques without the use of handsigns. He will, additionally, be able to fly. Jiro's control of the dragon come from his limbs and from his connection with his activated chakra. The dragon will have sharp claws of combustion created fire that will be able to slice through even metal like butter. The dragon will have a slim mouth and snort and sharp spikes along its back. It will be mostly white in color, with areas of slightly cooler fire (such as the underbelly and slightly translucent area of the wings) will be blue. This technique can be used for a period of seven posts.
[ |Masatsu :: Friction Release| ]
By using his command of Fire, Jiro has developed a form of fighting in which he uses friction. Friction is defined as surface resistance to relative motion, as of a body sliding or rolling; the rubbing of the surface of one body against that of another. Jiro capitalizes on the heat that is created from friction, which occurs whenever and wherever a body moves, amplifies it, and then uses it in jutsu. Because Jiro uses heat that is naturally created, he uses a lot less chakra in this form of fighting. After mastering this ability, Jiro can now command friction completely and even amplify it within the very air.
Name: Katon Hatsuro Jutsu [Fire Manifestation Technique] Rank: - [Jounin Level] Range: Close to Mid Jutsu Type: Ninjutsu // Taijutsu Elemental Affinity: Katon - Fire -Secondary: Friction Clan: Jiro Uchiha Description: Thought mostly governed by Ninjutsu, this technique can also be used as a Taijutsu. By rubbing his feet, hands, or really any part of his body against another object, or even through the air, Jiro can amplify the friction created, channel it, and then use it to "manifest" fire. By using naturally created friction, Jiro cuts down the cost chakra that this technique would otherwise take. The style and jutsu is governed by the control of breathing, and sharp, powerful, and quick movements. For this style the Katon chakra flows from within the body to the outside of the body in a continuous flow. Really, there is no one point when the fire extends from the internal to the external; it is one continuous flow. The effects of this jutsu are much like any fire techniques: intense heat and the ability to burn. As Jiro has increased in his control and mastery over fire, he can also call upon fire from within the air and channel it towards his limbs or another location. Of course, in order to use this, Jiro must constantly be moving and channeling the heat created from friction. This style does not require the use of handsigns but merely control of Katon - Fire chakra. Additionally, now that Jiro is more powerful, he combines his ability to control friction and the natural Katon chakra he possesses. He will leak or release Katon - Fire chakra from his pores and combine it with the heat from friction Jiro is accumulating. The result is a far more powerful technique that uses less chakra and does not necessarily compromise on anything else.
Name: Masatsu Kaenshingou Jutsu [Friction Flare Jutsu] Rank: - [Jounin Level] Range: Close to Mid Jutsu Type: Ninjutsu Elemental Affinity: Katon - Fire -Secondary: Friction Clan: Jiro Uchiha Description: This jutsu requires, now that Jiro has increased his mastery over Katon - Fire chakra, a small amount of friction and does not necessarily need a "medium" to travel upon. By snapping his fingers, clapping his hands, or simply rubbing his fingers together, Jrio can send an arching bolt-like string of fire towards an opponent. The fire is quite volatile and has the potentially to explode upon impact. The effects of this jutsu are much like any fire techniques: intense heat and the ability to burn, although the heat and burns produced from this technique are much higher. Third degree, usually, with direct hits.
Name: Genshou Hochou [Reduction Step] Rank: - [Jounin Level] Range: Close to Far Jutsu Type: Ninjutsu Elemental Affinity: Katon - Fire -Secondary: Friction Clan: Jiro Uchiha Description: For Genshou Hochou Jiro absorbs friction, rather than amplifies it. By running chakra over a certain part of his body, Jiro can reduce the friction there by absorbing the heat. The amount of chakra used amounts into how fast Jiro can move. Jiro can apply this move to his entire body or only to a certain part. When Jiro reduces the friction, it allows the body to move at much faster speeds. To witnesses, it will almost look like he teleported from one location to another. This jutsu cannot be used in many times in succession because Jiro is absorbing the heat. He can only absorb so much until it will become dangerous. The threshold is about twenty jumps in quick succession.
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