General InformationName: Yumi Koizumi
Nickname/Alias: none.
Age: 12
Gender: Female
Looks: - Spoiler:
Yumi commonly wears blues, white, black, green, and grays. She often wears winter clothing in all weather conditions. She usually wears three to five layers of shirts at a time but all of them are made to keep her warm in the cold and cool in the heat. If the temperature ever rises to high she can strip herself of her poncho and long sleeve shirt and still have tang top and a small jacket left. Since birth Yumi’s hair was as white as snow and she never lets it grow out farther then the tip of her chest. Anything longer and she complains it is far too hard to manage. Even with the hair length she has now she doesn’t style it but instead let it lay naturally. Yumi wears simple black shorts with a dark blue skirt on top and black boots. No matter where she goes Yumi carries a long cylinder container on her back alongside her ninja bag. This cylinder container contains spiders of different species with a small wall in the middle to divide the males from females. Without the wall the females would eat all of the males.
Personality: Yumi has always stood out in the crowed from her looks alone. The outstanding white hair she had was one of the main things that made her that way. Even though she stood out she was always stayed quiet and was afraid to socialize with other students her whole life. She was extreamly shy for her earlier years in life but most of it went away as she grew up, except around boys. From early childhood she was raised around many girls and just the thought of boys scared her.
Every time, out of the very few times Yumi spoke up, she did something wrong so every attempt ended up badly. Yumi gets bored easily and whenever she is bored odd things slip from her mouth. Most of the time the things Yumi will say will have no relevance to the current conversation. When people are talking about ninja training out of nowhere she will start telling a story about a small mouse that she found in her shoe a few weeks ago. Almost every story or thing she said is interesting and people might enjoy hearing. If only she timed things correctly and knew when and when not to start bringing up topics and to follow through and not just tell a sentence of it.
Yumi usually spends most of her time alone and when isn’t busy reading with this time, she often day dreams. Nothing is wrong with day dreaming once and a while but sometimes while in a conversation she will actually be thinking of a world of her own. Out of nowhere Yumi tends to giggle or maybe get upset because something happened in her mind. Laughter in the wrong places often gets her in trouble and is usually the only thing she even has gotten in trouble for.
School wise Yumi has always studied hard seeing how she always has so much free time on her hands. Without having much friends to hang out with she was able to focus on training both her mind and study techniques. Yumi is one of those people who are smart but doesn’t act like it nor does she show off about it. Many times she does know the right answer she will sit back and not answer the question afraid that she will get it wrong.
Yumi has never believed in love or wanted to find her true love unlike other teen girls. After seeing her parents’ relationship she has sworn to herself never to fall in love. That way she won’t get hurt like her mom did. Over time in her childhood she noticed not all men were like her father but still she won’t trust any of them. In her whole life every relationship of any of her relatives ended badly, they have a tragic break ups, the guy picks up and leaves without a reason, the guy dies, or the guy will cheats. Not only is Yumi’s shyness caused by not being around boys much but also because she is frightened that they will yell, be angry or scream like all the men in her family did.
Yumi is known to be kind hearted to anything and everyone and even if she is afraid of something or someone if they were hurt she would help them. When matters are serious or something important is going on she usually is able to focus. Though Yumi has all of these problems if her friends were in trouble her body will act on its own and help them. Usually Yumi likes to plan before attacking so that way her mistakes don’t mess others up. These plans might not be completely fool proof but she comes up with many of them so if one fails she could try again.
Likes & Dislikes: Likes: Snow, the smell after it Rains, Animals, Air, Nature, reading, dancing, children, hot soups, birds, the moon, dreaming, training, studying, spiders.
Dislikes: Her father, Heat, darkness, animals larger then she is, porcupines, snakes, chickens, mud, spider wasps, eating fish, small spaces.
Catch Phrase: None
Clan InformationClan Name: The Shiro Kuma Clan / The Koizumi Clan
Kekkei Genkai: Shiro Kuma / Poison Release (fire and wind)
- Spoiler:
Level 1 – 500 words
The user will need to start building a bond between them and their spiders if they wish to use them in battle. Just like how spiders can smell out their pray the spiders are able to smell out their master who gave them chakra. This can be bad for the clan if one of their bugs is returning to them and gets tracked by an enemy but it also can be useful so that way the spiders can lead help towards the user. Since the Kekkei Genkai holders are used to poison of the white spider being in their body they are immune to it. Spiders aren’t able to feel pain so if a genjutsu is cast to make anyone under it feel pain it will have no effect on them allowing them to still attack even if they are under a genjutsu that will cause them pain, genjutsu involving other things will though. This ability the Kekkei Genkai Holders do not gain but it can be useful to them for spotting if they are in a genjutsu.
Level 2 – 500 words
The Kekkei Genkai user will begin to grow a deeper bond with spiders allowing them to use them in new ways after training. Many spiders like the white spider are able to see in the dark and so it sometimes is useful if you have one of these spiders with you because it can spot your enemies at night but also allows the ninja to developed the same skill. They will also be able to use spiders to detect abnormalities in the air which they can notice by their hairs on their body. Depending on the type of strange chemicals or different airs the spider will react differently.
Getting a Summon – (level two Kekkei Genkai also whatever requirements the site has for getting a summon)
The Shiro Kuma Clan get a summoning from the White Spider Island that the Clan is originally from. Some ninja decide to get a different summon or maybe spiders that aren't from the Island. To have a spider as a summon the Clan member must venture off to find an animal willing to form a summoning pact with them. The strongest summons is from White spider Island but to get there the clan member must make it out to the Island on a stormy day without a map. Since the Island is planted randomly in The Great Ocean surrounding Kirigakure it is dangerous enough to travel out there in perfect weather because of the pirates and war ships lurking there.
Clan Symbol: Clan Jutsu: - Spoiler:
Name: Wild Dizzy Thread
Type: Genjutsu and Supplementary
Rank: D-Rank
Element: none
Description: A jutsu commonly taught to ninja from the Shiro Kumo Clan who are just learning how to use there Kekkei Genkai. The user uses small strands of thread made out of web like material created by her spiders by adding chakra into them. The user will take these strings and tie them to a projectile and throw it outward near her opponent at something sturdy like the ground. Once the Strands are stretched out they simply need to move their hands in a circular motion to start the genjuts.(Similar to holding a jump rope and spinning it with your friends so someone can jump in.) This jutsu causes dizziness and confusion to the opponent who sees it and will make them doubles or triples of things. Sometimes the dizziness may cause people to get stomach aches and feel sick. The genjutsu will last as long as the user continues to twirl the strings but will stop after 2 posts. There may be one post of lingering side effects though.
Name: Spider Web Area
Rank: D-Rank
Type: Ninjutsu Supplementary
Element: None
Description: Before starting this justsu the user will pull strands of string created by their spiders and create small webs. These webs will be planted around the surrounding area in bushes, trees, or even just on the ground. The webs will be noticeable but small strings will be attached to each of them that will come back to the users hand. The user can send chakra through his spider webs to instantly detect the approach of any enemies foolish enough to touch it. These threads spread in all directions and are so sensitive that not even the slightest disturbance of the air will not go unnoticed. Also, the threads are so thin, they can hardly be seen, yet they are stronger than steel wires. The down side of this jutsu is if the opponents have someone who can see the chakra and if they can get through the traps unnoticed the user might be unguarded.
Name: Spiraling Web Trap
Type: Ninjutsu, Supplementary
Rank: D-rank
Element: none
Description: After forming the needed hand signs the user must use web string that chakra spiders created or they did to make a web. This usually involves weaving them with their hands to get the shape they want and design. The web size usually is between three feet and six feet large depending on how much string you use. Once the web is created the user should place it where ever they want to set the trap usually in bushes or trees that will make it difficult to notice before it is to late. Running inside of the web is chakra so the stickiness of it makes it extremely hard to get out of once people are trapped inside of it. This can be used as a delaying tactic or even to capture the enemy in it and take them out while they are distracted and unable to move easily.
Name: Paralyzing Venom
Type: Ninjutsu Offensive
Rank: D-Rank
Element: None
Description: One to five small orange dotted spiders that is only known to the Shiro Kumo clan is needed to perform this jutsu. The user must simply get the spider close enough to the opponent to bite them so that way it inserts venom into them. By getting the spider on the opponent directly there is less of a chance the spider will die in the fight while making it there on their own. The user can also let the spider find its own way to the enemy but doing this will take it between two and four posts to arrive. Once the opponent is bitten by the spider to activate the effects of the poison all they must do is form a few hand signs. The poison will seep into their blood systems during the opponents first post after the jutsu is preformed and then afterwards cause their body’s to become paralyzed for three posts.
Name: Paralyzing Web Cocoon
Type: Ninjutsu and Taijutsu ( Offensive)
Rank: C-Rank
Element: None
Description: To do this the user must first focus chakra to their feet to increases their speed and run around their opponent. To first start the jutsu the user must make a few hand signs which cause the users hands to create webs from the finger tips. The user should run forward and simply tap the opponent anywhere and attach the web to them and then begin to run as they create a complex web. While creating the web it is important that they move quickly the first time running around the opponent so he won’t be able to run or dodge the rest of the attack they continue to run around the opponent gently tapping their hands back on the opponent causing the webs to stick. They do this till the opponent is completely covered in the spider web and then the user can stay there or move as far back as they like and the opponent should now be paralyzed. As the web was first placed on them it paralyzes anything it touches like if they can completely around the opponent’s chest and wrapped their arms together they wouldn’t be able to move them due to the web’s stickyness. Once the jutsu is done keeping up the paralyzing web cocoon for the first three posts using the chakra they used to create the web but if they wish to sustain it for more than three posts they will have to pay the price of another C-rank jutsu. The most the opponent can be held in the cocoon is six posts.
Name: Shuriken Weaving Web Neck Bind
Rank: C-Rank
Type: Ninjutsu Offensive
Element: Wind
Description: The user takes Shuriken with web thread attached to each of them and throws them at the opponent. By controlling the shuriken with wind the user sends the shuriken crisscrossing each other once then around the opponent and crisscross again. Then the shuriken fly into the ground or a near by sturdy object such as a tree where they weave themselves around it and into the body of it and the way the thread is wrapped on the shuriken the thread will touch the object making itself unbreakably stuck to it. Next the user pulls the strings and the thread will tighten around the enemy choking him/ her. If the enemy touches the string trying to remove it they will get it stuck to their hands and won’t be able to move them either. [/size]
Name: Toxic Sleeping Gas
Rank: C-Rank
Type: Ninjutsu
Sub-Class: offensive / Supplementary
Element: Poison
Description: The user will focus chakra into their mouth and form the needed hand signs which will cause poison to start to build up in their mouth. Once they are ready they simply open their mouth and shot out the gas at the opponent and cover the area around them. If the opponent breaths in the poison they will fall asleep because of its effects. If they manage to escape the purple cloud of poisonous gas it will fade over time and spread outward a bit. By this point the gas is no longer packed so it is a faded purple and almost clear and because it isn’t in a large quantity the most it will do to an opponent who breaths it in is slow their reaction time.
Name: Silk Twine
Rank: C-Rank
Type: Ninjutsu Supplementary and Offensive
Element: None
Description: The user forms the need hand signs which transform all webs they are currently in contact with sharp like ninja wire. By doing this the webs can now easily cut threw flesh, bone, or even trees. The down side is by changing the webs they will be less sticky and the opponent can escape if they move around enough. Though the silk used to make webs becomes less sticky it will still be just as hard to break as it was before the jutsu.
Name: Spider Army Illusion
Rank: C-Rank
Type: Supplementary Offensive Genjutsu / Ninjutsu
Element: None
Description: The user makes a simple hand sign that begins the illusion that there are thousands of spiders crawling out from the user, and the surrounding area and moving at high speeds towards the enemies from all different directions. The spiders then crawl up the opponent’s body and cover it completely biting down and causing the opponent pain. Hidden within the illusion are real spiders which will inject poison into the enemy making them unable to move, make them dizzy, and distort their vision. There also is a chance that the opponent will become sick for the genjutsu and even once it is up they will have trouble moving without swaying back and forth.
Name: Poison Clone
Rank: C Rank
Type: Ninjutsu Supplementary
Element: Poison
Description: The user will create a clone out of a highly concentrated poison. This clone is only able to take two hits but after it explodes it will release a poisonous gas into the air. The main goal of this is to get the clone in close combat so the enemy will destroy it and be infected by the poison. When the enemy breathes in the poisonous gas their lungs will close preventing them from breathing. The clone will only last two posts before self-destructing.
Name: Poisonous Touch
Rank: C-A Rank
Type: Taijutsu Supplementary Offesnive
Element: Poison
Description: The user will perform the needed hand signs and focus chakra to their hands. This chakra will be used to create poison from their pores to coat their hands. The poison isn’t noticeable at first it will simply make their hands damp. The key to the attack is to strike the enemies skin as many times as possible with your hands. By doing this the poison on your hands will get on their skin and be absorbed into their blood stream. The effects of the poison on the users hands are slowed movements and horrible pain but if the attack hits critical points like heart or lungs it can make them stop functioning. The effects of the poison will last for two posts after but vital spots won’t regain function unless they get an antidote. For C-rank poisonous touch they can coat their hands with poison for two posts. To gain B-rank poisonous touch they must have C-rank poisonous touch and train (700 words). B-Rank poisonous touch will allow the user to coat their hands with poison for four posts. To get A-rank poisonous touch they must have at least B-rank poisonous touch and trained another (700 words). A-rank Poisonous touch will be able to coat their hands with poison for six posts.
Name: Poison Drenched Webs
Rank: B-Rank
Type: Offensive
Element: Poison
Description: The user forms hand signs and then gathers poison and creates webs with the poison on them in their mouth. The user then spits out webs at their opponent. These webs are sharp like ninja wire and covered in a very light colored poison making it hard to determine the difference between them and normal webs. The webs are just as strong as other webs but they aren’t sticky due to the way they were created with poison. If the opponent touches the webs they will be cut and just a small amount of the poison can be deadly.
Name: Poisonous Kiss
Rank: B-Rank
Type: Offensive
Element: Poison
Description: The user forms a type of venom from a mixture of their chakra and poison and gathers it in their mouth. Only a small amount is needed to cause a large effect. The difficult part of this jutsu is getting close enough to the opponent to place a kiss somewhere on their body. Once they place the kiss they simply need to exhale the poison allowing it to touch the outer skin and be absorbed. The poison takes effect rather quickly and will cause the opponent to become unconscious if they don’t get the antidote in time.
Name: White Venom Antidote
Rank: B-Rank
Type: Supplementary Ninjutsu
Element: Poison
Description: This is the process where the user creates poison in their mouth and instead of making the Venom poisonous they remove the poison like aspects of it leaving an antidote. This antidote can be used to neutralize any poisons made from spiders or many other well-known poisons. For it to work as an antidote for uncommon poisons the user will need some of the poison and mix it with the white venom before giving it to an ally. This antidote can be given by either injecting it into the blood stream, letting them drink it, or by the user touching their mouth to the skin near a blood vein and letting it seep in through the skin.
Name: Chakra Eating Webs
Rank: B-Rank
Type: Offensive
Element: None
Description: To perform this jutsu the user must first form the needed hand signs and touch some of their preexisting webs. This will only work if the webs are still in their sticky form and the opponent is ensnarled in them already. By using this technique any webs the user touches will start to pull chakra from the life form inside of them. This jutsu must be held along with whatever jutsu caught the opponent causing it to quickly eat away at the user’s chakra. If this is done correctly instead of powering the jutsu capturing the opponent with their own chakra it will be powered with the enemies allowing them to easily hold the enemy captive without wasting chakra. If the opponent ensnared tries to perform a jutsu before they can all of the gathered chakra will be absorbed and given to the user.
Name: Spider Web Binding
Rank: B-Rank
Type: Ninjutsu Supplementary
Element: None
Description: After gathering his spider webbing into his mouth, the user spits it out into a wide web pattern. This web can envelop his foes and tie them down to a nearby surface. Chakra is flowing through the web, so its extremely stick so it makes it difficult to remove. Since the chakra is running through the web it is also needs to be cut by chakra or it won’t be destroyed.
Name: Spider Web Cocoon
Rank: B-Rank
Type: Ninjutsu Supplementary
Element: None
Description: This technique makes a cocoon of web around the opponent, immobilizing them and leaving him open for other jutsu. The stickiness comes from the user mixing their chakra with his body fluid. The technique is so refined, that even after having left their body, their chakra will still continue to flow through the thread to hold his opponent in place.
Name: Spider Web Unrolling
Rank: B-Rank
Type: Ninjutsu Supplementary
Element: None
Description: A web that captures and contains all enemies attacking from the front. The user catches their enemy off guard by releasing it while in the air. By swiftly spreading the ball of thread with their hands the web covers a wide area. The chakra imbued threads cannot be cut by even a dagger. The sticky and elastic threads are so strong that even an elephant pulling each end would not break them. The enemy is unable to budge a muscle, let alone fight back. Once captured, their fate is in the hands of the user.. This web however can be destroyed through the use of the Gentle Fist technique.
Name: Thousand Web Patterns
Rank: A-Rank
Type: Ninjutsu Offensive, Deffensive
Element: Poison and Wind
Description: To start this jutsu the user creates an extremely large amount of webs in their mouth in the form of a ball. During the process of creating the webs they add deadly poison to it so each string becomes saturated with the poison. The webs are also made with high concentrated chakra allowing it to have a similar ability of the Koizumi clan’s silk twine jutsu. Quickly they spit the ball of webs out into the air directly over or near the opponent. With a quick hand sign they use the wind element to untangle the web ball and send the strings into all different directions of the field. A few strings will be sent in front of the user so they can pick them up and control the web strings. All of the other strings will be dug into objects around the area pinning down the opposite ends of them. The entire field will be covered with these strings making it extremely difficult for opponents and the user to maneuver their way around. From this point the user simply needs to tug on the correct strings in front of them to change the pattern of the poisonous strings scattered around the field. By changing the pattern they can use the strings to protect them from weapon attacks and they can also entangle the opponent in the strings. By pulling the strings they will able to use them to cut the opponent and infect them with poison or prevent them from moving their weaponry. The downside for this attack is that the user will also have slowed movements trying to maneuver around the strings and if they wish to control the strings they will not be able to move from their current spot. With the users hands busy controlling the strings they will be unable to avoid any attacks that get through the webs and unless they stop the attack. It also makes it difficult for allies to fight in the scenery and might end up being in the same situation as the opponent.
Name: Poisoned Mind
Rank: A-Rank
Type: Offensive Supplementary Genjutsu
Element: Poison
Description: The user creates hand signs and releases a clear poison into the air or directly licks a weapon of their choice which will be coated with the poison. Then by either cutting the opponent or having them breathe in the poison will cause them to be trapped in your genjutsu. Unlike normal genjutsu this can only be released by the antidote of the poison. This poison will cause the illusion of pain and make their body unable to move or maybe faint. After undergoing a period of time with the illusionary pain it will be too much for a person’s body to handle causing them to have a heart attack. While performing this genjutsu the user will not be able to perform any other jutsus till it has ended meaning they will be open for attacks and only are able to use taijutsu to fight or run away and hide.
Name: Death’s Breath
Rank: S-Rank
Type: Offensive Ninjutsu
Element: Poison
Description: The user forms the needed hand signs and breaths in deeply gathering poison in their lungs. Quickly they then exhale the poison either in a large noticeable breath or slow enough that it can pass off as just normal breathing. By doing this an invisible poison will be released into the area around them. This movement is repeated one to three times as needed and will let out a poison deadly to anyone who breaths it in. The poison is only detectable by a very, very minor smell of almonds. It is subtle enough that only people with a strong sense of smell like dogs can notice it. It also is possible for people with sensory skills to sense the chakra in the air from the poison. Since the poison works fast most of the time it is too late by the time they can even notice it they are already dead from a heart attack. This is one of The Shiro Kuma’s strongest poison attacks but it is barely heard of because the people who were targeted by it died before they even knew they were being attacked. The down side of this is that it will affect their allies and not only her opponents in the area. The attack must be made pre planned so the user can provide her allies with premade antidotes to the poison. The long term effect is that creating the poison uses alot of it preventing her from using anymore poison based attacks for the next four posts.
Clan History: - Spoiler:
The Koizumi clan originally lived on one of the scattered islands in the land of water. There is no record how they arrived there or how long they had lived there the only clues were the elder’s legends. The most common legend was that a family was being hunted in the main land so they set sail for a small island that people wouldn’t follow them to. On the sea a rough storm came and knocked them off course and instead they landed on a land not inhabited by any humans. At first their stay was supposed to be brief just going on land to figure out where they were and get food for the trip back.
It was a large island and it surprised them that it wasn’t yet filled with people. They had gathered all the food they would need for their trip back and as they headed back to the boat they noticed a large storm cloud out at sea. They knew that it would be dangerous to go back since they were lucky to have lived threw the last storm. The Kiozumi family retreated into a dark cave for shelter from the storm. Inside the cave there were thousands upon thousands of white spiders and instead of killing them or running in fear the father of the family found an empty place on the floor and made a small fire.
When he went to get wood he brought back some old turf grass too and dumped them in the cave. He dug a small hole in the ground a few feet away from his family and placed the grass there. At once a few spiders went for the grass and found little grub worms which they ate. It was said that over the next few days they decided to stay there forever and the Kiozumi family made friends with the spiders in the cave.
Centuries had passed and still the Kiozumi clan lives on the island except there numbers were much greater at least ten times as many people. Over that time the people of the clan learned things from the spiders and gained some of their abilities like how to make webs and some jutsu involving them. With people taking care of the White Spiders they grew abnormally large and instead of the size of a tarantula they were half the size of a human sometimes even bigger. They became somewhat the kings of spiders on the island and the rest of the spiders were convinced into becoming friends with the humans that belonged to the Kiozumi clan.
The more and more people became like the spiders the more the two genders were split apart. The girls tend to stick together and same with the guys. When ever girls dated guys their relationship would end quickly or badly and if they stuck together then the male would end up injured. There were very few couples that actually ended up lasting and it was considered a miracle. Many of the men from the clan joke around that the woman became too much like the spiders. Female spiders tend to have short relationships and eating their husbands before or just after having kids but since they can’t go around being cannibalize they tend to ruin the relationships till the husband leaves. Since there are few couples that last to the kids stage the population of the Kiozumi clan grew smaller but since then it kept a steady size.
After some time on the island people wished to explore land so about half of the clan set sail for the mainland. All of these people moved to Kirigakure and started a new home there and on their trip they brought a few foods that they sold to earn money. Once they arrived many of them men fell in love and left the clan homes so only woman were left. The men never returned though because unlike the woman they didn’t pick up the trait to be cursed with bad relationships. Though the men had the Kiozumi clan abilities none of their children did unless they married one of the female members of the Kiozumi clan. The rest of the females in the Kiozumi clan lived happily together like a family and many of them became skilled ninja and a few lucky ones had kids. One or two even were able to get married and live happily for many years.
Rank Information:Country: Kirigakure
Village Rank: Genin
Skill Rank: C
Skill InformationSkill Specialty: Main: Ninjutsu
Sub: Elemental Affinity:Main: Poison (Clan Element)
Sub: Statistics:Strength: 4
Speed: 11
Stamina: 11
Agility: 11
Endurance: 3
Chakra Reserves: 13
Chakra Control: 11
Intelligence: 11
Items/Weapons:Name: Metal Claw gloves
Appearance: At first glance these seem like ordinary gloves with a metal plate to protect the users hands from damage. When the user fights with these in battle blades that were hidden within the material grow which become claws allowing the user to strike the opponent down with them. On the knuckle of the glove small hooks pop out facing the opposite way which can be used to rope strings that Shiro Kuma members use in battle.
Rank: C-rank
Special Abilities: They often are dripped in deadly poison made from Shiro Kuma Spiders.
Origin: Yumi received the gloves from her grandmother as a graduation present but still hasn’t ever gotten to battle with them so she still is unaware of their uses other than to protect her hands.
Jutsus:All Academy
Kekkei Genkai Jutsu :
- Spoiler:
Name: Wild Dizzy Thread
Type: Genjutsu and Supplementary
Rank: D-Rank
Element: none
Description: A jutsu commonly taught to ninja from the Shiro Kumo Clan who are just learning how to use there Kekkei Genkai. The user uses small strands of thread made out of web like material created by her spiders by adding chakra into them. The user will take these strings and tie them to a projectile and throw it outward near her opponent at something sturdy like the ground. Once the Strands are stretched out they simply need to move their hands in a circular motion to start the genjuts.(Similar to holding a jump rope and spinning it with your friends so someone can jump in.) This jutsu causes dizziness and confusion to the opponent who sees it and will make them doubles or triples of things. Sometimes the dizziness may cause people to get stomach aches and feel sick. The genjutsu will last as long as the user continues to twirl the strings but will stop after 2 posts. There may be one post of lingering side effects though.
Name: Spider Web Area
Rank: D-Rank
Type: Ninjutsu Supplementary
Element: None
Description: Before starting this justsu the user will pull strands of string created by their spiders and create small webs. These webs will be planted around the surrounding area in bushes, trees, or even just on the ground. The webs will be noticeable but small strings will be attached to each of them that will come back to the users hand. The user can send chakra through his spider webs to instantly detect the approach of any enemies foolish enough to touch it. These threads spread in all directions and are so sensitive that not even the slightest disturbance of the air will not go unnoticed. Also, the threads are so thin, they can hardly be seen, yet they are stronger than steel wires. The down side of this jutsu is if the opponents have someone who can see the chakra and if they can get through the traps unnoticed the user might be unguarded.
Name: Spiraling Web Trap
Type: Ninjutsu, Supplementary
Rank: D-rank
Element: none
Description: After forming the needed hand signs the user must use web string that chakra spiders created or they did to make a web. This usually involves weaving them with their hands to get the shape they want and design. The web size usually is between three feet and six feet large depending on how much string you use. Once the web is created the user should place it where ever they want to set the trap usually in bushes or trees that will make it difficult to notice before it is to late. Running inside of the web is chakra so the stickiness of it makes it extremely hard to get out of once people are trapped inside of it. This can be used as a delaying tactic or even to capture the enemy in it and take them out while they are distracted and unable to move easily.
Name: Paralyzing Venom
Type: Ninjutsu Offensive
Rank: D-Rank
Element: None
Description: One to five small orange dotted spiders that is only known to the Shiro Kumo clan is needed to perform this jutsu. The user must simply get the spider close enough to the opponent to bite them so that way it inserts venom into them. By getting the spider on the opponent directly there is less of a chance the spider will die in the fight while making it there on their own. The user can also let the spider find its own way to the enemy but doing this will take it between two and four posts to arrive. Once the opponent is bitten by the spider to activate the effects of the poison all they must do is form a few hand signs. The poison will seep into their blood systems during the opponents first post after the jutsu is preformed and then afterwards cause their body’s to become paralyzed for three posts.
Name: Paralyzing Web Cocoon
Type: Ninjutsu and Taijutsu ( Offensive)
Rank: C-Rank
Element: None
Description: To do this the user must first focus chakra to their feet to increases their speed and run around their opponent. To first start the jutsu the user must make a few hand signs which cause the users hands to create webs from the finger tips. The user should run forward and simply tap the opponent anywhere and attach the web to them and then begin to run as they create a complex web. While creating the web it is important that they move quickly the first time running around the opponent so he won’t be able to run or dodge the rest of the attack they continue to run around the opponent gently tapping their hands back on the opponent causing the webs to stick. They do this till the opponent is completely covered in the spider web and then the user can stay there or move as far back as they like and the opponent should now be paralyzed. As the web was first placed on them it paralyzes anything it touches like if they can completely around the opponent’s chest and wrapped their arms together they wouldn’t be able to move them due to the web’s stickyness. Once the jutsu is done keeping up the paralyzing web cocoon for the first three posts using the chakra they used to create the web but if they wish to sustain it for more than three posts they will have to pay the price of another C-rank jutsu. The most the opponent can be held in the cocoon is six posts.
Name: Shuriken Weaving Web Neck Bind
Rank: C-Rank
Type: Ninjutsu Offensive
Element: Wind
Description: The user takes Shuriken with web thread attached to each of them and throws them at the opponent. By controlling the shuriken with wind the user sends the shuriken crisscrossing each other once then around the opponent and crisscross again. Then the shuriken fly into the ground or a near by sturdy object such as a tree where they weave themselves around it and into the body of it and the way the thread is wrapped on the shuriken the thread will touch the object making itself unbreakably stuck to it. Next the user pulls the strings and the thread will tighten around the enemy choking him/ her. If the enemy touches the string trying to remove it they will get it stuck to their hands and won’t be able to move them either. [/size]
Name: Toxic Sleeping Gas
Rank: C-Rank
Type: Ninjutsu
Sub-Class: offensive / Supplementary
Element: Poison
Description: The user will focus chakra into their mouth and form the needed hand signs which will cause poison to start to build up in their mouth. Once they are ready they simply open their mouth and shot out the gas at the opponent and cover the area around them. If the opponent breaths in the poison they will fall asleep because of its effects. If they manage to escape the purple cloud of poisonous gas it will fade over time and spread outward a bit. By this point the gas is no longer packed so it is a faded purple and almost clear and because it isn’t in a large quantity the most it will do to an opponent who breaths it in is slow their reaction time.
Name: Silk Twine
Rank: C-Rank
Type: Ninjutsu Supplementary and Offensive
Element: None
Description: The user forms the need hand signs which transform all webs they are currently in contact with sharp like ninja wire. By doing this the webs can now easily cut threw flesh, bone, or even trees. The down side is by changing the webs they will be less sticky and the opponent can escape if they move around enough. Though the silk used to make webs becomes less sticky it will still be just as hard to break as it was before the jutsu.
Name: Spider Army Illusion
Rank: C-Rank
Type: Supplementary Offensive Genjutsu / Ninjutsu
Element: None
Description: The user makes a simple hand sign that begins the illusion that there are thousands of spiders crawling out from the user, and the surrounding area and moving at high speeds towards the enemies from all different directions. The spiders then crawl up the opponent’s body and cover it completely biting down and causing the opponent pain. Hidden within the illusion are real spiders which will inject poison into the enemy making them unable to move, make them dizzy, and distort their vision. There also is a chance that the opponent will become sick for the genjutsu and even once it is up they will have trouble moving without swaying back and forth.
Name: Poison Clone
Rank: C Rank
Type: Ninjutsu Supplementary
Element: Poison
Description: The user will create a clone out of a highly concentrated poison. This clone is only able to take two hits but after it explodes it will release a poisonous gas into the air. The main goal of this is to get the clone in close combat so the enemy will destroy it and be infected by the poison. When the enemy breathes in the poisonous gas their lungs will close preventing them from breathing. The clone will only last two posts before self-destructing.
Name: Poisonous Touch
Rank: C-A Rank
Type: Taijutsu Supplementary Offesnive
Element: Poison
Description: The user will perform the needed hand signs and focus chakra to their hands. This chakra will be used to create poison from their pores to coat their hands. The poison isn’t noticeable at first it will simply make their hands damp. The key to the attack is to strike the enemies skin as many times as possible with your hands. By doing this the poison on your hands will get on their skin and be absorbed into their blood stream. The effects of the poison on the users hands are slowed movements and horrible pain but if the attack hits critical points like heart or lungs it can make them stop functioning. The effects of the poison will last for two posts after but vital spots won’t regain function unless they get an antidote. For C-rank poisonous touch they can coat their hands with poison for two posts. To gain B-rank poisonous touch they must have C-rank poisonous touch and train (700 words). B-Rank poisonous touch will allow the user to coat their hands with poison for four posts. To get A-rank poisonous touch they must have at least B-rank poisonous touch and trained another (700 words). A-rank Poisonous touch will be able to coat their hands with poison for six posts.
Background Information History: Pre-Academy Arc:
The day Yumi was born was one of the happiest days in her mother’s life if not the happiest. It was a huge success in the Koizumi family to hold down a man long enough to have a child since most relationships broke off many months earlier. At that time her mother and father happened to be a perfectly happy married couple with barley any worries in the world. They might had not had been the richest people in Kirigakure but they managed with the money they had. They would have been richer if Yumi’s mother didn’t send money to her family.
Yumi’s family was quite large but most of her relatives were already retired ninja no longer doing missions. Her family was also made up of mainly women seeing how none of them could find a man who would stay. The strange thing was that it wasn’t like the woman In the Koizumi family couldn’t get a man. They definitely could get a man and many did, many times. It was just for one reason or another the relationship would end and it was very rare if they didn’t end up breaking up.
Yumi’s family was sticking together like glue and still it seemed nothing wrong had happened to separate them. Other Kiozumi clan members were surprised that her father lasted so long and many said that it wasn’t natural. Though some couples from the Kiozumi clan do end up staying together it usually is marked as a miracle and people began to wonder if Yumi’s family was one.
Everything wasn’t as it seemed though and Yumi’s family began to break apart. Every night while Yumi slept her parents bickered to no end. Sometimes their fights would get loud enough to wake her up and she would wander down stairs looking for them to find out what was wrong. At the sight of Yumi her mother would give up on the argument and let her husband have his way.
Her father’s temper only got worse as the years went on and the fights weren’t just the two of them yelling. On Yumi’s fifth birthday her parents were off fighting again while she played with a few new toys she received. By now Yumi could tell something was wrong with her parents and when she heard a large clashing sound come from the kitchen. Just after the clash came a small yelp not filled with anger but pain. It wasn’t very loud but Yumi felt the need to see what was happening.
Yumi ran into the kitchen to find a few pots and pans knocked over on the floor with her mother caressing her pink cheek. Her father was at the door and before she knew it he opened it and slammed it as he left the house.
“Mo..m..?” She mumbled stepping forward a bit avoiding one of the pans lying on the floor in front of her. Yumi didn’t exactly understand what had happened but she felt nervous, no, more like scared. Her chest was thumping at an alarming speed as she approached he mother. This didn’t seem like any fights that happened between them before. “Don’t worry, darling.” Her mother spoke and her comfort words helped a bit but something still bothered Yumi about the matter. Her mother straightened her posture and moved towards Yumi, picked her up, and carried her back to the living room to continue playing with her toys.
Despite the way some of Yumi’s parents arguments now were ending they continued to stay together. Yumi’s mother was to kind to hit the man she once had loved and maybe still did so she did nothing, so she simply dodged the few hits he attempted to give to her. Every time Yumi entered the room a small act like everything was fine was put on except now no matter how foolish and young Yumi was she could tell something was off since that day. Her mother unlike before when she would enjoy time with her family until they argued was now showing signs of sadness all the time.
Early the next year Yumi was playing in the garden with some small spiders that looked like the ones her grandmother’s. With the spiders she played a small ninja game her grandma and mom taught her one day. It was the basics of one of the Koizumi’s clan jutsu. Even as a child Yumi wanted to become a ninja like her mom and dad were and the rest of her family. Once her father saw what she was doing he snatched her up from the ground and told her not to play with spiders anymore. He wasn’t afraid she was going to be hurt by it in the least but he didn’t want her to grow up to become a ninja.
Yumi’s mother watching from the doorway with a saddened and shocked face even though she had known this was coming. Her mother called out to him and called him inside to help make supper and Yumi quickly wandered away from the garden so her dad wouldn’t be mad. From outside the house she could hear her parents yelling at each other again and knew how the fight would end.
Yumi slowly made her way back to the garden hopping to catch her father’s attention. She was sure he could see her out the window so she bent down near the paved stones resting her legs on them as she extended her arm outward towards the spiders. Yumi took them in her hand and began to examine them when finally her father spotted her from inside the house and stormed outside. Furious from the past fight he gripped her wrist and squeezing tightly as he yanked Yumi from her spot and sent her falling off to his right side still holding her arm.
“Ahhh!” Yumi let out a squeal from being pulled so fast and hard and tumbled onto her butt. She continued to let out a soft whimper since her arm was being twisted now and surely had been sprained. Just like any child would she began to cry from being hurt and stared up at her dad.
A few seconds later he released Yumi’s hand and retracted his own realizing what he had done. Before he had time to apologize Yumi’s mother was next to her scooping her up and bringing her into a warm embrace.
“Go. Don’t come back.” Were Yumi’s mother’s final words to Yumi’s father and he went into the house to pack without an argument. Yumi’s mom sat herself in the grass and placed Yumi on her lap and began to exam her. From the first glance she noticed the redness around the wrist and began to worry.
Yumi’s mom stretched out her hand to the garden and picked up the three spiders that were resting on a web and held them in her hand then sent small bits of chakra to them. They crawled from her hand to her arm and let out webs and began to loop around making designs and swinging from one web to another like acrobats. Yumi watched amazed and started to ignore the pain and stop crying. She had never seen spiders do this before though she had seen them do some amazing things this was definitely the best. Yumi’s mom was sure by now that her husband had departed from the house and she quickly went back inside to fix up Yumi’s arm in a cast and bring her to the hospital.
Academy Arc:
Yumi excelled at many subjects in the academy except for making friends but thankfully that isn’t and actual class. Since Yumi has a peculiar personality and looks she had spent her academy days as an outcast. She did make friends with a few girls but most of the time they talked and she would spend the time day dreaming since most of the time they would gossip and it was not important to her. Yumi enjoyed her academy days though since she was able to learn more jutsu and make her mother proud.
Yumi had a natural enact for both genjutsu and ninjutsu though she never showed it in front of others at the start. At first she only did well on book tests about jutsu even though at home she could perform the jutsus correctly. She got nervous in front of the class and continued to slip up any time she had to do a jutsu in public. Over time she was able to overcome that fear and out of no where she shocked some of her teachers with her random improvements.
Yumi and her mother found their old house far too large for only the two of them so they sold off the house and returned to the clan community of houses. There they moved in with Yumi’s grandmother’s large house and shared it. Often when Yumi wasn’t at the academy and busy with home work her grandmother taught her how to perform some clan jutsu. Since then Yumi has also become a little less shy around women since at the clans housing area there barley any boys and all girls.
Genin Arc: More to come when she is a genin.
RP Sample: Yumi had left her home early that morning to get a head start on her morning exercising. After that Yumi returned to her house to find out there was no food in the house since they purposefully never buy anything. Her grandmother was fabulous at everything except for making food and it just so happened to be Yumi’s grandmother’s favorite hobby. Having no food was a great way to prevent her grandmother from creating concoctions that should belong in a toxic waste dump. She had been awake since dawn and still hadn’t had a bite to eat so she was famished. Hearing her stomach growl yearning for food she left the house to find some place to eat.
From her block she could smell the intoxicating smell of food being cooked. Quickly she glanced around checking where the smell was coming from and noticed the ramen shop in the distance. She wasn’t a fan of ramen especially not for breakfast but hopefully she could get something different there. Yumi could hear her feet tapping lightly against the paved floor and her cylinder container on her back bounce as she walked forward. A few feet away she glanced up at the ramen shop and noticed there were two boys already there. She had half the mind to leave and find somewhere else to eat but she was far too hungry.
Yumi looked at her feet as she approached the ramen vender and stopped inf ront of the man.
“ummm…. H-ello.” She stopped for a moment and glanced upwards at the man dressed in a chef’s outfit except without a hat. Quickly she took an empty seat at the far end of the shop and looked at the man for a second till she remembered to pull out her money. While she pulled her money out she began to order.
“Can I h-ave an ord-er of miso s-oup wit-h natto…” Yumi spoke very softly making it difficult to hear what she had said but the man nodded and got to work. For a second or two she glanced at the boys sitting next to her and realized they were probably around her age. They were already in a conversation and she didn't want to bother them so she looked away before hopping that they wouldn't be mad she stared at them for a bit. In a half a second Yumi was leaning on the table letting her snow white hair drape around her face as she began to day dreaming about things.